#include #include "disk_backend.h" #include "esp32.h" class disk_backend_esp32 : public disk_backend { private: const std::string filename; File32 *const fh { nullptr }; public: disk_backend_esp32(const std::string & filename); virtual ~disk_backend_esp32(); bool begin() override; bool read(const off_t offset, const size_t n, uint8_t *const target) override; bool write(const off_t offset, const size_t n, const uint8_t *const from) override; };