VisualStudioProjects: Revised build dependency checking logic to check for the updated SDL 2.0.3 version in the windows-build components.
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@ -83,7 +83,7 @@ if exist ../../windows-build-windows-build goto _notice3
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if not exist ../../windows-build/winpcap/Wpdpack/Include/pcap.h goto _notice1
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if not exist ../../windows-build/winpcap/Wpdpack/Include/pcap.h goto _notice1
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if not exist ../../windows-build/pthreads/pthread.h goto _notice1
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if not exist ../../windows-build/pthreads/pthread.h goto _notice1
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if "%_X_LIBSDL%" == "" goto _done_libsdl
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if "%_X_LIBSDL%" == "" goto _done_libsdl
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if not exist ../../windows-build/libSDL/SDL2-2.0.0/include/SDL.h goto _notice2
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if not exist ../../windows-build/libSDL/SDL2-2.0.3/include/SDL.h goto _notice2
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if not exist "../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)/Lib/x86/dxguid.lib" goto _notice2
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if not exist "../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)/Lib/x86/dxguid.lib" goto _notice2
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:_done_libsdl
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:_done_libsdl
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if "%_X_LIBPCRE%" == "" goto _done_libpcre
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if "%_X_LIBPCRE%" == "" goto _done_libpcre
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