From 558788e04fb56401e72cbdd04cb94d9862533da0 Mon Sep 17 00:00:00 2001 From: Mark Pizzolato Date: Wed, 26 Aug 2015 13:10:51 -0700 Subject: [PATCH] Visual Studio Projects: Adopt new windows-build which properly supports floating point C runtime calls for simulators which use libSDL --- Visual Studio Projects/Pre-Build-Event.cmd | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Visual Studio Projects/Pre-Build-Event.cmd b/Visual Studio Projects/Pre-Build-Event.cmd index ca21c424..cd5e6fe9 100644 --- a/Visual Studio Projects/Pre-Build-Event.cmd +++ b/Visual Studio Projects/Pre-Build-Event.cmd @@ -93,6 +93,8 @@ if ERRORLEVEL 1 goto _notice2 if "%_X_LIBSDL%" == "" goto _done_libsdl if not exist ../../windows-build/libSDL/SDL2-2.0.3/include/SDL.h goto _notice2 if not exist "../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)/Lib/x86/dxguid.lib" goto _notice2 +findstr "/c:__FLTUSED__" ..\..\windows-build\libSDL\SDL2-2.0.3\VisualC\SDL_Static\SDL_VS2008.vcproj >NUL +if ERRORLEVEL 1 goto _notice2 :_done_libsdl if "%_X_LIBPCRE%" == "" goto _done_libpcre if not exist ../../windows-build/PCRE/include/pcreposix.h goto _notice2