SCP/VIDEO: Added support for libSDL2 video capabilities. Changed existing video layer to carry pixels as 32bpp vs 8bpp for more natural behaviors in libSDL2.

This commit is contained in:
Mark Pizzolato 2013-10-01 15:55:10 -07:00
parent 351d748b4a
commit 6b45d9b2ad
15 changed files with 926 additions and 93 deletions

View file

@ -711,7 +711,7 @@ return 0; /* no intr req */
t_stat vc_svc (UNIT *uptr)
{
t_bool updated = FALSE; /* flag for refresh */
uint8 line[1024];
uint32 line[1024];
uint32 ln, col, off;
uint8 *cur;
@ -741,7 +741,8 @@ for (ln = 0; ln < VC_YSIZE; ln++) {
if ((vc_map[ln] & VCMAP_VLD) == 0) { /* line invalid? */
off = vc_map[ln] * 32; /* get video buf offet */
for (col = 0; col < 1024; col++)
line[col] = (vc_buf[off + (col >> 5)] >> col) & 1; /* 1bpp to 8bpp */
line[col] = vid_mono_palette[(vc_buf[off + (col >> 5)] >> (col & 0x1F)) & 1];
/* 1bpp to 32bpp */
if (CUR_V) { /* cursor visible? */
if ((ln >= CUR_Y) && (ln < (CUR_Y + 16))) { /* cursor on this line? */
cur = &vc_cur[((ln - CUR_Y) << 4)]; /* get image base */
@ -749,10 +750,9 @@ for (ln = 0; ln < VC_YSIZE; ln++) {
if ((CUR_X + col) >= 1024) /* Part of cursor off screen? */
continue; /* Skip */
if (CUR_F) /* mask function */
line[CUR_X + col] = line[CUR_X + col] | cur[col];
line[CUR_X + col] = vid_mono_palette[(line[CUR_X + col] == vid_mono_palette[1]) | (cur[col] & 1)];
else
line[CUR_X + col] = line[CUR_X + col] & ~cur[col];
line [CUR_X + col] = line[CUR_X + col] & 1;
line[CUR_X + col] = vid_mono_palette[(line[CUR_X + col] == vid_mono_palette[1]) & (~cur[col] & 1)];
}
}
}

View file

@ -18,7 +18,7 @@ For Example, the directory structure should look like:
.../simh/simhv38-2-rc1/BIN/Nt/Win32-Release/vax.exe
.../simh/windows-build/pthreads/pthread.h
.../simh/windows-build/winpcap/WpdPack/Include/pcap.h
.../simh/windows-build/libSDL/SDL-1.2.15/include/SDL.h
.../simh/windows-build/libSDL/SDL2-2.0.0/include/SDL.h
The contents of the windows-build directory can be downloaded from:

View file

@ -44,7 +44,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="./;../;../VAX/;../pdp11/;&quot;../../windows-build/winpcap/Wpdpack/Include&quot;;&quot;../../windows-build/pthreads&quot;;&quot;../../windows-build/libSDL/SDL-1.2.15/include&quot;"
AdditionalIncludeDirectories="./;../;../VAX/;../pdp11/;&quot;../../windows-build/winpcap/Wpdpack/Include&quot;;&quot;../../windows-build/pthreads&quot;;&quot;../../windows-build/libSDL/SDL2-2.0.0/include&quot;"
PreprocessorDefinitions="USE_INT64;USE_ADDR64;VM_VAX;VAX_610;USE_SHARED;USE_SIM_VIDEO;HAVE_LIBSDL;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;PTW32_STATIC_LIB;USE_READER_THREAD;SIM_ASYNCH_IO;SIM_NEED_GIT_COMMIT_ID"
KeepComments="false"
MinimalRebuild="true"
@ -69,10 +69,10 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/fixed:no"
AdditionalDependencies="wsock32.lib winmm.lib SDL-StaticD.lib dxguid.lib"
AdditionalDependencies="wsock32.lib winmm.lib SDL-StaticD.lib dxguid.lib Imm32.lib Version.lib"
OutputFile="$(OutDir)\MicroVAX1.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;;&quot;../../windows-build/libSDL/SDL-1.2.15/lib/&quot;;&quot;../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)\Lib\x86&quot;"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;;&quot;../../windows-build/libSDL/SDL2-2.0.0/lib/&quot;;&quot;../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)\Lib\x86&quot;"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\MicroVAX1.pdb"
SubSystem="1"
@ -135,7 +135,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="./;../;../VAX/;../pdp11/;&quot;../../windows-build/winpcap/Wpdpack/Include&quot;;&quot;../../windows-build/pthreads&quot;;&quot;../../windows-build/libSDL/SDL-1.2.15/include&quot;"
AdditionalIncludeDirectories="./;../;../VAX/;../pdp11/;&quot;../../windows-build/winpcap/Wpdpack/Include&quot;;&quot;../../windows-build/pthreads&quot;;&quot;../../windows-build/libSDL/SDL2-2.0.0/include&quot;"
PreprocessorDefinitions="USE_INT64;USE_ADDR64;VM_VAX;VAX_610;USE_SHARED;USE_SIM_VIDEO;HAVE_LIBSDL;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;PTW32_STATIC_LIB;USE_READER_THREAD;SIM_ASYNCH_IO;SIM_NEED_GIT_COMMIT_ID"
KeepComments="false"
StringPooling="true"
@ -160,10 +160,10 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/fixed:no"
AdditionalDependencies="wsock32.lib winmm.lib SDL-Static.lib dxguid.lib"
AdditionalDependencies="wsock32.lib winmm.lib SDL2-Static.lib dxguid.lib Imm32.lib Version.lib"
OutputFile="$(OutDir)\MicroVAX1.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;;&quot;../../windows-build/libSDL/SDL-1.2.15/lib/&quot;;&quot;../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)\Lib\x86&quot;"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;;&quot;../../windows-build/libSDL/SDL2-2.0.0/lib/&quot;;&quot;../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)\Lib\x86&quot;"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"

View file

@ -44,7 +44,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="./;../;../VAX/;../pdp11/;&quot;../../windows-build/winpcap/Wpdpack/Include&quot;;&quot;../../windows-build/pthreads&quot;;&quot;../../windows-build/libSDL/SDL-1.2.15/include&quot;"
AdditionalIncludeDirectories="./;../;../VAX/;../pdp11/;&quot;../../windows-build/winpcap/Wpdpack/Include&quot;;&quot;../../windows-build/pthreads&quot;;&quot;../../windows-build/libSDL/SDL2-2.0.0/include&quot;"
PreprocessorDefinitions="USE_INT64;USE_ADDR64;VM_VAX;VAX_630;USE_SHARED;USE_SIM_VIDEO;HAVE_LIBSDL;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;PTW32_STATIC_LIB;USE_READER_THREAD;SIM_ASYNCH_IO;SIM_NEED_GIT_COMMIT_ID"
KeepComments="false"
MinimalRebuild="true"
@ -69,10 +69,10 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/fixed:no"
AdditionalDependencies="wsock32.lib winmm.lib SDL-StaticD.lib dxguid.lib"
AdditionalDependencies="wsock32.lib winmm.lib SDL2-StaticD.lib dxguid.lib Imm32.lib Version.lib"
OutputFile="$(OutDir)\MicroVAX2.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;;&quot;../../windows-build/libSDL/SDL-1.2.15/lib/&quot;;&quot;../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)\Lib\x86&quot;"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;;&quot;../../windows-build/libSDL/SDL2-2.0.0/lib/&quot;;&quot;../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)\Lib\x86&quot;"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\MicroVAX2.pdb"
SubSystem="1"
@ -135,7 +135,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="./;../;../VAX/;../pdp11/;&quot;../../windows-build/winpcap/Wpdpack/Include&quot;;&quot;../../windows-build/pthreads&quot;;&quot;../../windows-build/libSDL/SDL-1.2.15/include&quot;"
AdditionalIncludeDirectories="./;../;../VAX/;../pdp11/;&quot;../../windows-build/winpcap/Wpdpack/Include&quot;;&quot;../../windows-build/pthreads&quot;;&quot;../../windows-build/libSDL/SDL2-2.0.0/include&quot;"
PreprocessorDefinitions="USE_INT64;USE_ADDR64;VM_VAX;VAX_630;USE_SHARED;USE_SIM_VIDEO;HAVE_LIBSDL;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;PTW32_STATIC_LIB;USE_READER_THREAD;SIM_ASYNCH_IO;SIM_NEED_GIT_COMMIT_ID"
KeepComments="false"
StringPooling="true"
@ -160,10 +160,10 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/fixed:no"
AdditionalDependencies="wsock32.lib winmm.lib SDL-Static.lib dxguid.lib"
AdditionalDependencies="wsock32.lib winmm.lib SDL2-Static.lib dxguid.lib Imm32.lib Version.lib"
OutputFile="$(OutDir)\MicroVAX2.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;;&quot;../../windows-build/libSDL/SDL-1.2.15/lib/&quot;;&quot;../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)\Lib\x86&quot;"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;;&quot;../../windows-build/libSDL/SDL2-2.0.0/lib/&quot;;&quot;../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)\Lib\x86&quot;"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"

View file

@ -63,7 +63,7 @@ if exist ../../windows-build-windows-build move ../../windows-build-windows-buil
if not exist ../../windows-build/winpcap/Wpdpack/Include/pcap.h goto _notice1
if not exist ../../windows-build/pthreads/pthread.h goto _notice1
if "%_X_LIBSDL%" == "" goto _done_build
if not exist ../../windows-build/libSDL/SDL-1.2.15/include/SDL.h goto _notice2
if not exist ../../windows-build/libSDL/SDL2-2.0.0/include/SDL.h goto _notice2
if not exist "../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)/Lib/x86/dxguid.lib" goto _notice2
goto _done_build
:_notice1

View file

@ -71,7 +71,7 @@
AdditionalOptions="/fixed:no"
AdditionalDependencies="wsock32.lib winmm.lib"
OutputFile="$(OutDir)\VAX.exe"
LinkIncremental="1"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\VAX.pdb"

View file

@ -70,7 +70,7 @@
AdditionalOptions="/fixed:no"
AdditionalDependencies="wsock32.lib winmm.lib"
OutputFile="$(OutDir)\VAX730.exe"
LinkIncremental="1"
LinkIncremental="2"
AdditionalLibraryDirectories="../../winpcap/Wpdpack/Lib/;&quot;../../pthreads/Pre-built.2/lib/&quot;"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\VAX730.pdb"

View file

@ -70,7 +70,7 @@
AdditionalOptions="/fixed:no"
AdditionalDependencies="wsock32.lib winmm.lib"
OutputFile="$(OutDir)\VAX750.exe"
LinkIncremental="1"
LinkIncremental="2"
AdditionalLibraryDirectories="../../winpcap/Wpdpack/Lib/;&quot;../../pthreads/Pre-built.2/lib/&quot;"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\VAX750.pdb"

View file

@ -70,7 +70,7 @@
AdditionalOptions="/fixed:no"
AdditionalDependencies="wsock32.lib winmm.lib"
OutputFile="$(OutDir)\VAX780.exe"
LinkIncremental="1"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\VAX780.pdb"

View file

@ -70,7 +70,7 @@
AdditionalOptions="/fixed:no"
AdditionalDependencies="wsock32.lib winmm.lib"
OutputFile="$(OutDir)\VAX8600.exe"
LinkIncremental="1"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\VAX8600.pdb"

View file

@ -71,7 +71,7 @@
AdditionalOptions="/fixed:no"
AdditionalDependencies="wsock32.lib winmm.lib"
OutputFile="$(OutDir)\rtVAX1000.exe"
LinkIncremental="1"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;../../windows-build/winpcap/Wpdpack/Lib/&quot;"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\rtVAX1000.pdb"

View file

@ -314,12 +314,24 @@ ifeq ($(WIN32),) #*nix Environments (&& cygwin)
endif
endif
ifneq (,$(call find_include,SDL/SDL))
ifneq (,$(call find_lib,SDL))
OS_CCDEFS += -DHAVE_LIBSDL -I$(dir $(call find_include,SDL/SDL))
OS_LDFLAGS += -lSDL
$(info using libSDL: $(call find_lib,SDL) $(call find_include,SDL/SDL))
ifeq (Darwin,$(OSTYPE))
OS_LDFLAGS += -lSDLmain -lobjc -framework cocoa
SDL_VERSION = $(shell grep SDL_MAJOR_VERSION $(call find_include,SDL/SDL_version) | awk '{ print $$3 }')
ifeq (2,$(SDL_VERSION))
ifneq (,$(call find_lib,SDL2))
OS_CCDEFS += -DHAVE_LIBSDL -I$(dir $(call find_include,SDL/SDL))
OS_LDFLAGS += -lSDL2
$(info using libSDL2: $(call find_lib,SDL2) $(call find_include,SDL/SDL))
ifeq (Darwin,$(OSTYPE))
OS_LDFLAGS += -lobjc -framework cocoa
endif
endif
else
ifneq (,$(call find_lib,SDL))
OS_CCDEFS += -DHAVE_LIBSDL -I$(dir $(call find_include,SDL/SDL))
OS_LDFLAGS += -lSDL
$(info using libSDL: $(call find_lib,SDL) $(call find_include,SDL/SDL))
ifeq (Darwin,$(OSTYPE))
OS_LDFLAGS += -lobjc -framework cocoa
endif
endif
endif
endif
@ -328,7 +340,7 @@ ifeq ($(WIN32),) #*nix Environments (&& cygwin)
$(info *** Warning ***)
$(info *** Warning *** The simulator$(BUILD_MULTIPLE) you are building could provide more)
$(info *** Warning *** functionality if video support were available on your system.)
$(info *** Warning *** Install the development components of libSDL and rebuild)
$(info *** Warning *** Install the development components of libSDL2 and rebuild)
$(info *** Warning *** your simulator to enable this extra functionality.)
$(info *** Warning ***)
endif

3
scp.c
View file

@ -233,9 +233,6 @@
#endif
#include <sys/stat.h>
#if defined(HAVE_LIBSDL) && defined(USE_SIM_VIDEO) /* SDL (Simple DirectMedial Layer) */
#include <SDL.h>
#endif
#if defined(HAVE_DLOPEN) /* Dynamic Readline support */
#include <dlfcn.h>
#endif

View file

@ -61,6 +61,19 @@ typedef struct {
int vid_thread (void* arg);
/*
Currently there are two separate video implementations which exist
due to the fact that libSDL and libSDL2 provide vastly different APIs.
libSDL2 is the distinctly better choice going forward, and, given the
background thread event digestion, is the only one which will work on
OSX.
We will abandon libSDL (Version 1) completely when the libSDL2 developer
components are readily packaged for most Linux distributions.
*/
#if SDL_MAJOR_VERSION == 1
t_bool vid_key_state[SDLK_LAST];
t_bool vid_mouse_captured;
int32 vid_width;
@ -68,7 +81,7 @@ int32 vid_height;
SDL_Surface *vid_image; /* video buffer */
SDL_Surface *vid_window; /* window handle */
SDL_Thread *vid_thread_handle; /* event thread handle */
SDL_Color vid_palette[256];
uint32 vid_mono_palette[2];
KEY_EVENT_QUEUE vid_key_events; /* keyboard events */
MOUSE_EVENT_QUEUE vid_mouse_events; /* mouse events */
DEVICE *vid_dev;
@ -166,20 +179,15 @@ if (SDL_SemTryWait (vid_mouse_events.sem) == 0) {
return SCPE_EOF;
}
void vid_draw (int32 x, int32 y, int32 w, int32 h, uint8 *buf)
void vid_draw (int32 x, int32 y, int32 w, int32 h, uint32 *buf)
{
int32 i, j;
uint8* pix;
int32 i;
uint32* pixels;
pix = (uint8 *)vid_image->pixels;
pix = pix + (y * vid_width) + x;
pixels = (uint32 *)vid_image->pixels;
for (i = y; i < (y + h); i++) {
for (j = x; j < (x + w); j++) {
*pix++ = *buf++;
}
pix = pix + vid_width;
}
for (i = y; i < (y + h); i++)
memcpy (pixels + (i * vid_width) + x, buf, (size_t)w*sizeof(*pixels));
}
void vid_refresh (void)
@ -728,15 +736,14 @@ vid_window = SDL_SetVideoMode (vid_width, vid_height, 8, 0);
SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
vid_image = SDL_CreateRGBSurface (SDL_SWSURFACE, vid_width, vid_height, 8, 0, 0, 0, 0);
if (sim_end)
vid_image = SDL_CreateRGBSurface (SDL_SWSURFACE, vid_width, vid_height, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
else
vid_image = SDL_CreateRGBSurface (SDL_SWSURFACE, vid_width, vid_height, 32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
vid_mono_palette[0] = sim_end ? 0xFF000000 : 0x000000FF;
vid_mono_palette[1] = 0xFFFFFFFF;
vid_palette[0].r = 0;
vid_palette[0].g = 0;
vid_palette[0].b = 0;
vid_palette[1].r = 255;
vid_palette[1].g = 255;
vid_palette[1].b = 255;
SDL_SetColors (vid_image, vid_palette, 0, 2);
SDL_WM_SetCaption (&sim_name[0], &sim_name[0]);
@ -777,13 +784,827 @@ SDL_Quit ();
sim_debug (SIM_VID_DBG_VIDEO|SIM_VID_DBG_KEY|SIM_VID_DBG_MOUSE, vid_dev, "vid_thread() - Exiting\n");
return 0;
}
#else /* libSDL2 implementation */
t_bool vid_key_state[SDL_NUM_SCANCODES];
t_bool vid_mouse_captured;
int32 vid_width;
int32 vid_height;
SDL_Texture *vid_texture; /* video buffer in GPU */
SDL_Window *vid_window; /* window handle */
SDL_Renderer *vid_renderer;
SDL_Thread *vid_thread_handle; /* event thread handle */
uint32 vid_mono_palette[2]; /* Monochrome Color Map */
SDL_Color vid_colors[256];
KEY_EVENT_QUEUE vid_key_events; /* keyboard events */
MOUSE_EVENT_QUEUE vid_mouse_events; /* mouse events */
DEVICE *vid_dev;
t_stat vid_open (DEVICE *dptr, uint32 width, uint32 height)
{
if (!vid_active) {
int wait_count = 0;
vid_active = TRUE;
vid_width = width;
vid_height = height;
vid_mouse_captured = FALSE;
vid_key_events.head = 0;
vid_key_events.tail = 0;
vid_key_events.count = 0;
vid_key_events.sem = SDL_CreateSemaphore (1);
vid_mouse_events.head = 0;
vid_mouse_events.tail = 0;
vid_mouse_events.count = 0;
vid_mouse_events.sem = SDL_CreateSemaphore (1);
vid_dev = dptr;
vid_thread_handle = SDL_CreateThread (vid_thread, "vid-thread", NULL);
if (vid_thread_handle == NULL) {
vid_close ();
return SCPE_OPENERR;
}
while ((!vid_texture) && (++wait_count < 20))
sim_os_ms_sleep (100);
if (!vid_texture) {
vid_close ();
return SCPE_OPENERR;
}
sim_debug (SIM_VID_DBG_VIDEO|SIM_VID_DBG_KEY|SIM_VID_DBG_MOUSE, vid_dev, "vid_open() - Success\n");
}
return SCPE_OK;
}
t_stat vid_close (void)
{
SDL_Event user_event;
int status;
if (vid_active) {
vid_active = FALSE;
if (vid_thread_handle) {
sim_debug (SIM_VID_DBG_VIDEO|SIM_VID_DBG_KEY|SIM_VID_DBG_MOUSE, vid_dev, "vid_close()\n");
user_event.type = SDL_USEREVENT;
user_event.user.code = EVENT_CLOSE;
user_event.user.data1 = NULL;
user_event.user.data2 = NULL;
SDL_PushEvent (&user_event);
SDL_WaitThread (vid_thread_handle, &status);
vid_thread_handle = NULL;
vid_dev = NULL;
}
if (vid_mouse_events.sem) {
SDL_DestroySemaphore(vid_mouse_events.sem);
vid_mouse_events.sem = NULL;
}
if (vid_key_events.sem) {
SDL_DestroySemaphore(vid_key_events.sem);
vid_key_events.sem = NULL;
}
}
return SCPE_OK;
}
t_stat vid_poll_kb (SIM_KEY_EVENT *ev)
{
if (SDL_SemTryWait (vid_key_events.sem) == 0) { /* get lock */
if (vid_key_events.count > 0) { /* events in queue? */
*ev = vid_key_events.events[vid_key_events.head++];
vid_key_events.count--;
if (vid_key_events.head == MAX_EVENTS)
vid_key_events.head = 0;
SDL_SemPost (vid_key_events.sem);
return SCPE_OK;
}
SDL_SemPost (vid_key_events.sem);
}
return SCPE_EOF;
}
t_stat vid_poll_mouse (SIM_MOUSE_EVENT *ev)
{
if (SDL_SemTryWait (vid_mouse_events.sem) == 0) {
if (vid_mouse_events.count > 0) {
*ev = vid_mouse_events.events[vid_mouse_events.head++];
vid_mouse_events.count--;
if (vid_mouse_events.head == MAX_EVENTS)
vid_mouse_events.head = 0;
SDL_SemPost (vid_mouse_events.sem);
return SCPE_OK;
}
SDL_SemPost (vid_mouse_events.sem);
}
return SCPE_EOF;
}
void vid_draw (int32 x, int32 y, int32 w, int32 h, uint32 *buf)
{
int32 i;
uint32 *pixels;
int pitch;
SDL_LockTexture(vid_texture, NULL, (void *)&pixels, &pitch);
for (i = y; i < (y + h); i++)
memcpy (pixels + (i * vid_width) + x, buf, (size_t)w*sizeof(*pixels));
SDL_UnlockTexture(vid_texture);
}
void vid_refresh (void)
{
SDL_Event user_event;
user_event.type = SDL_USEREVENT;
user_event.user.code = EVENT_REDRAW;
user_event.user.data1 = NULL;
user_event.user.data2 = NULL;
SDL_PushEvent (&user_event);
}
int vid_map_key (int key)
{
switch (key) {
case SDLK_BACKSPACE:
return SIM_KEY_BACKSPACE;
case SDLK_TAB:
return SIM_KEY_TAB;
case SDLK_RETURN:
return SIM_KEY_ENTER;
case SDLK_ESCAPE:
return SIM_KEY_ESC;
case SDLK_SPACE:
return SIM_KEY_SPACE;
case SDLK_QUOTE:
return SIM_KEY_SINGLE_QUOTE;
case SDLK_COMMA:
return SIM_KEY_COMMA;
case SDLK_MINUS:
return SIM_KEY_MINUS;
case SDLK_PERIOD:
return SIM_KEY_PERIOD;
case SDLK_SLASH:
return SIM_KEY_SLASH;
case SDLK_0:
return SIM_KEY_0;
case SDLK_1:
return SIM_KEY_1;
case SDLK_2:
return SIM_KEY_2;
case SDLK_3:
return SIM_KEY_3;
case SDLK_4:
return SIM_KEY_4;
case SDLK_5:
return SIM_KEY_5;
case SDLK_6:
return SIM_KEY_6;
case SDLK_7:
return SIM_KEY_7;
case SDLK_8:
return SIM_KEY_8;
case SDLK_9:
return SIM_KEY_9;
case SDLK_SEMICOLON:
return SIM_KEY_SEMICOLON;
case SDLK_EQUALS:
return SIM_KEY_EQUALS;
case SDLK_LEFTBRACKET:
return SIM_KEY_LEFT_BRACKET;
case SDLK_BACKSLASH:
return SIM_KEY_BACKSLASH;
case SDLK_RIGHTBRACKET:
return SIM_KEY_RIGHT_BRACKET;
case SDLK_BACKQUOTE:
return SIM_KEY_BACKQUOTE;
case SDLK_a:
return SIM_KEY_A;
case SDLK_b:
return SIM_KEY_B;
case SDLK_c:
return SIM_KEY_C;
case SDLK_d:
return SIM_KEY_D;
case SDLK_e:
return SIM_KEY_E;
case SDLK_f:
return SIM_KEY_F;
case SDLK_g:
return SIM_KEY_G;
case SDLK_h:
return SIM_KEY_H;
case SDLK_i:
return SIM_KEY_I;
case SDLK_j:
return SIM_KEY_J;
case SDLK_k:
return SIM_KEY_K;
case SDLK_l:
return SIM_KEY_L;
case SDLK_m:
return SIM_KEY_M;
case SDLK_n:
return SIM_KEY_N;
case SDLK_o:
return SIM_KEY_O;
case SDLK_p:
return SIM_KEY_P;
case SDLK_q:
return SIM_KEY_Q;
case SDLK_r:
return SIM_KEY_R;
case SDLK_s:
return SIM_KEY_S;
case SDLK_t:
return SIM_KEY_T;
case SDLK_u:
return SIM_KEY_U;
case SDLK_v:
return SIM_KEY_V;
case SDLK_w:
return SIM_KEY_W;
case SDLK_x:
return SIM_KEY_X;
case SDLK_y:
return SIM_KEY_Y;
case SDLK_z:
return SIM_KEY_Z;
case SDLK_DELETE:
return SIM_KEY_DELETE;
case SDLK_KP_0:
return SIM_KEY_KP_INSERT;
case SDLK_KP_1:
return SIM_KEY_KP_END;
case SDLK_KP_2:
return SIM_KEY_KP_DOWN;
case SDLK_KP_3:
return SIM_KEY_KP_PAGE_DOWN;
case SDLK_KP_4:
return SIM_KEY_KP_LEFT;
case SDLK_KP_5:
return SIM_KEY_KP_5;
case SDLK_KP_6:
return SIM_KEY_KP_RIGHT;
case SDLK_KP_7:
return SIM_KEY_KP_HOME;
case SDLK_KP_8:
return SIM_KEY_KP_UP;
case SDLK_KP_9:
return SIM_KEY_KP_PAGE_UP;
case SDLK_KP_PERIOD:
return SIM_KEY_KP_DELETE;
case SDLK_KP_DIVIDE:
return SIM_KEY_KP_DIVIDE;
case SDLK_KP_MULTIPLY:
return SIM_KEY_KP_MULTIPLY;
case SDLK_KP_MINUS:
return SIM_KEY_KP_SUBTRACT;
case SDLK_KP_PLUS:
return SIM_KEY_KP_ADD;
case SDLK_KP_ENTER:
return SIM_KEY_KP_ENTER;
case SDLK_UP:
return SIM_KEY_UP;
case SDLK_DOWN:
return SIM_KEY_DOWN;
case SDLK_RIGHT:
return SIM_KEY_RIGHT;
case SDLK_LEFT:
return SIM_KEY_LEFT;
case SDLK_INSERT:
return SIM_KEY_INSERT;
case SDLK_HOME:
return SIM_KEY_HOME;
case SDLK_END:
return SIM_KEY_END;
case SDLK_PAGEUP:
return SIM_KEY_PAGE_UP;
case SDLK_PAGEDOWN:
return SIM_KEY_PAGE_DOWN;
case SDLK_F1:
return SIM_KEY_F1;
case SDLK_F2:
return SIM_KEY_F2;
case SDLK_F3:
return SIM_KEY_F3;
case SDLK_F4:
return SIM_KEY_F4;
case SDLK_F5:
return SIM_KEY_F5;
case SDLK_F6:
return SIM_KEY_F6;
case SDLK_F7:
return SIM_KEY_F7;
case SDLK_F8:
return SIM_KEY_F8;
case SDLK_F9:
return SIM_KEY_F9;
case SDLK_F10:
return SIM_KEY_F10;
case SDLK_F11:
return SIM_KEY_F11;
case SDLK_F12:
return SIM_KEY_F12;
case SDLK_NUMLOCKCLEAR:
return SIM_KEY_NUM_LOCK;
case SDLK_CAPSLOCK:
return SIM_KEY_CAPS_LOCK;
case SDLK_SCROLLLOCK:
return SIM_KEY_SCRL_LOCK;
case SDLK_RSHIFT:
return SIM_KEY_SHIFT_R;
case SDLK_LSHIFT:
return SIM_KEY_SHIFT_L;
case SDLK_RCTRL:
return SIM_KEY_CTRL_R;
case SDLK_LCTRL:
return SIM_KEY_CTRL_L;
case SDLK_RALT:
return SIM_KEY_ALT_R;
case SDLK_LALT:
return SIM_KEY_ALT_L;
case SDLK_LGUI:
return SIM_KEY_WIN_L;
case SDLK_RGUI:
return SIM_KEY_WIN_R;
case SDLK_PRINTSCREEN:
return SIM_KEY_PRINT;
case SDLK_PAUSE:
return SIM_KEY_PAUSE;
case SDLK_MENU:
return SIM_KEY_MENU;
default:
return SIM_KEY_UNKNOWN;
}
}
void vid_key (SDL_KeyboardEvent *event)
{
SIM_KEY_EVENT ev;
if (vid_mouse_captured) {
static const Uint8 *KeyStates = NULL;
static int numkeys;
if (!KeyStates)
KeyStates = SDL_GetKeyboardState(&numkeys);
if ((event->state == SDL_PRESSED) && KeyStates[SDL_SCANCODE_RSHIFT] && (KeyStates[SDL_SCANCODE_LCTRL] || KeyStates[SDL_SCANCODE_RCTRL])) {
sim_debug (SIM_VID_DBG_KEY, vid_dev, "vid_key() - Cursor Release\n");
SDL_SetRelativeMouseMode(SDL_FALSE); /* release cursor, show cursor */
vid_mouse_captured = FALSE;
return;
}
}
if (!sim_is_running)
return;
if (SDL_SemWait (vid_key_events.sem) == 0) {
sim_debug (SIM_VID_DBG_KEY, vid_dev, "Keyboard Event: State: %d, Keysym: %d\n", event->state, event->keysym);
if (vid_key_events.count < MAX_EVENTS) {
if (event->state == SDL_PRESSED) {
if (!vid_key_state[event->keysym.sym]) { /* Key was not down before */
vid_key_state[event->keysym.sym] = TRUE;
ev.key = vid_map_key (event->keysym.sym);
ev.state = SIM_KEYPRESS_DOWN;
}
else {
ev.key = vid_map_key (event->keysym.sym);
ev.state = SIM_KEYPRESS_REPEAT;
}
}
else {
vid_key_state[event->keysym.sym] = FALSE;
ev.key = vid_map_key (event->keysym.sym);
ev.state = SIM_KEYPRESS_UP;
}
vid_key_events.events[vid_key_events.tail++] = ev;
vid_key_events.count++;
if (vid_key_events.tail == MAX_EVENTS)
vid_key_events.tail = 0;
}
SDL_SemPost (vid_key_events.sem);
}
}
void vid_mouse_move (SDL_MouseMotionEvent *event)
{
SDL_Event dummy_event;
int32 cx;
int32 cy;
SIM_MOUSE_EVENT ev;
if (!vid_mouse_captured)
return;
if ((event->x == 0) ||
(event->y == 0) ||
(event->x == (vid_width - 1)) ||
(event->y == (vid_height - 1))) { /* reached edge of window? */
cx = vid_width / 2;
cy = vid_height / 2;
SDL_WarpMouseInWindow (NULL, cx, cy); /* back to centre */
SDL_PumpEvents ();
while (SDL_PeepEvents (&dummy_event, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION)) {};
}
if (!sim_is_running)
return;
if (SDL_SemWait (vid_mouse_events.sem) == 0) {
sim_debug (SIM_VID_DBG_MOUSE, vid_dev, "Mouse Move Event: (%d,%d)\n", event->xrel, event->yrel);
if (vid_mouse_events.count < MAX_EVENTS) {
ev.x_rel = event->xrel;
ev.y_rel = (-event->yrel);
ev.b1_state = (event->state & SDL_BUTTON(SDL_BUTTON_LEFT)) ? TRUE : FALSE;
ev.b2_state = (event->state & SDL_BUTTON(SDL_BUTTON_MIDDLE)) ? TRUE : FALSE;
ev.b3_state = (event->state & SDL_BUTTON(SDL_BUTTON_RIGHT)) ? TRUE : FALSE;
vid_mouse_events.b1_state = ev.b1_state;
vid_mouse_events.b2_state = ev.b2_state;
vid_mouse_events.b3_state = ev.b3_state;
vid_mouse_events.events[vid_mouse_events.tail++] = ev;
vid_mouse_events.count++;
if (vid_mouse_events.tail == MAX_EVENTS)
vid_mouse_events.tail = 0;
}
SDL_SemPost (vid_mouse_events.sem);
}
}
void vid_mouse_button (SDL_MouseButtonEvent *event)
{
SDL_Event dummy_event;
int32 cx;
int32 cy;
SIM_MOUSE_EVENT ev;
t_bool state;
if (!vid_mouse_captured) {
if ((event->state == SDL_PRESSED) &&
(event->button == SDL_BUTTON_LEFT)) { /* left click and cursor not captured? */
sim_debug (SIM_VID_DBG_KEY, vid_dev, "vid_mouse_button() - Cursor Captured\n");
SDL_SetRelativeMouseMode(SDL_TRUE); /* lock cursor to window, hide cursor */
cx = vid_width / 2;
cy = vid_height / 2;
SDL_WarpMouseInWindow (NULL, cx, cy); /* back to centre */
SDL_PumpEvents ();
while (SDL_PeepEvents (&dummy_event, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION)) {};
vid_mouse_captured = TRUE;
}
return;
}
if (!sim_is_running)
return;
if (SDL_SemWait (vid_mouse_events.sem) == 0) {
sim_debug (SIM_VID_DBG_MOUSE, vid_dev, "Mouse Button Event: State: %d, Button: %d, (%d,%d)\n", event->state, event->button, event->x, event->y);
if (vid_mouse_events.count < MAX_EVENTS) {
state = (event->state == SDL_PRESSED) ? TRUE : FALSE;
ev.x_rel = 0;
ev.y_rel = 0;
switch (event->button) {
case SDL_BUTTON_LEFT:
vid_mouse_events.b1_state = state;
break;
case SDL_BUTTON_MIDDLE:
vid_mouse_events.b2_state = state;
break;
case SDL_BUTTON_RIGHT:
vid_mouse_events.b3_state = state;
break;
}
ev.b1_state = vid_mouse_events.b1_state;
ev.b2_state = vid_mouse_events.b2_state;
ev.b3_state = vid_mouse_events.b3_state;
vid_mouse_events.events[vid_mouse_events.tail++] = ev;
vid_mouse_events.count++;
if (vid_mouse_events.tail == MAX_EVENTS)
vid_mouse_events.tail = 0;
}
SDL_SemPost (vid_mouse_events.sem);
}
}
void vid_update (void)
{
SDL_Rect vid_dst;
vid_dst.x = 0;
vid_dst.y = 0;
vid_dst.w = vid_width;
vid_dst.h = vid_height;
sim_debug (SIM_VID_DBG_VIDEO, vid_dev, "Video Update Event: \n");
SDL_RenderClear(vid_renderer);
SDL_RenderCopy(vid_renderer, vid_texture, NULL, NULL);
SDL_RenderPresent(vid_renderer);
}
int vid_thread (void* arg)
{
SDL_Event event;
static char *eventtypes[SDL_LASTEVENT];
static t_bool initialized = FALSE;
if (!initialized) {
initialized = TRUE;
eventtypes[SDL_QUIT] = "QUIT"; /**< User-requested quit */
/* These application events have special meaning on iOS, see README-ios.txt for details */
eventtypes[SDL_APP_TERMINATING] = "APP_TERMINATING"; /**< The application is being terminated by the OS
Called on iOS in applicationWillTerminate()
Called on Android in onDestroy()
*/
eventtypes[SDL_APP_LOWMEMORY] = "APP_LOWMEMORY"; /**< The application is low on memory, free memory if possible.
Called on iOS in applicationDidReceiveMemoryWarning()
Called on Android in onLowMemory()
*/
eventtypes[SDL_APP_WILLENTERBACKGROUND] = "APP_WILLENTERBACKGROUND"; /**< The application is about to enter the background
Called on iOS in applicationWillResignActive()
Called on Android in onPause()
*/
eventtypes[SDL_APP_DIDENTERBACKGROUND] = "APP_DIDENTERBACKGROUND"; /**< The application did enter the background and may not get CPU for some time
Called on iOS in applicationDidEnterBackground()
Called on Android in onPause()
*/
eventtypes[SDL_APP_WILLENTERFOREGROUND] = "APP_WILLENTERFOREGROUND"; /**< The application is about to enter the foreground
Called on iOS in applicationWillEnterForeground()
Called on Android in onResume()
*/
eventtypes[SDL_APP_DIDENTERFOREGROUND] = "APP_DIDENTERFOREGROUND"; /**< The application is now interactive
Called on iOS in applicationDidBecomeActive()
Called on Android in onResume()
*/
/* Window events */
eventtypes[SDL_WINDOWEVENT] = "WINDOWEVENT"; /**< Window state change */
eventtypes[SDL_SYSWMEVENT] = "SYSWMEVENT"; /**< System specific event */
/* Keyboard events */
eventtypes[SDL_KEYDOWN] = "KEYDOWN"; /**< Key pressed */
eventtypes[SDL_KEYUP] = "KEYUP"; /**< Key released */
eventtypes[SDL_TEXTEDITING] = "TEXTEDITING"; /**< Keyboard text editing (composition) */
eventtypes[SDL_TEXTINPUT] = "TEXTINPUT"; /**< Keyboard text input */
/* Mouse events */
eventtypes[SDL_MOUSEMOTION] = "MOUSEMOTION"; /**< Mouse moved */
eventtypes[SDL_MOUSEBUTTONDOWN] = "MOUSEBUTTONDOWN"; /**< Mouse button pressed */
eventtypes[SDL_MOUSEBUTTONUP] = "MOUSEBUTTONUP"; /**< Mouse button released */
eventtypes[SDL_MOUSEWHEEL] = "MOUSEWHEEL"; /**< Mouse wheel motion */
/* Joystick events */
eventtypes[SDL_JOYAXISMOTION] = "JOYAXISMOTION"; /**< Joystick axis motion */
eventtypes[SDL_JOYBALLMOTION] = "JOYBALLMOTION"; /**< Joystick trackball motion */
eventtypes[SDL_JOYHATMOTION] = "JOYHATMOTION"; /**< Joystick hat position change */
eventtypes[SDL_JOYBUTTONDOWN] = "JOYBUTTONDOWN"; /**< Joystick button pressed */
eventtypes[SDL_JOYBUTTONUP] = "JOYBUTTONUP"; /**< Joystick button released */
eventtypes[SDL_JOYDEVICEADDED] = "JOYDEVICEADDED"; /**< A new joystick has been inserted into the system */
eventtypes[SDL_JOYDEVICEREMOVED] = "JOYDEVICEREMOVED"; /**< An opened joystick has been removed */
/* Game controller events */
eventtypes[SDL_CONTROLLERAXISMOTION] = "CONTROLLERAXISMOTION"; /**< Game controller axis motion */
eventtypes[SDL_CONTROLLERBUTTONDOWN] = "CONTROLLERBUTTONDOWN"; /**< Game controller button pressed */
eventtypes[SDL_CONTROLLERBUTTONUP] = "CONTROLLERBUTTONUP"; /**< Game controller button released */
eventtypes[SDL_CONTROLLERDEVICEADDED] = "CONTROLLERDEVICEADDED"; /**< A new Game controller has been inserted into the system */
eventtypes[SDL_CONTROLLERDEVICEREMOVED] = "CONTROLLERDEVICEREMOVED"; /**< An opened Game controller has been removed */
eventtypes[SDL_CONTROLLERDEVICEREMAPPED] = "CONTROLLERDEVICEREMAPPED"; /**< The controller mapping was updated */
/* Touch events */
eventtypes[SDL_FINGERDOWN] = "FINGERDOWN";
eventtypes[SDL_FINGERUP] = "FINGERUP";
eventtypes[SDL_FINGERMOTION] = "FINGERMOTION";
/* Gesture events */
eventtypes[SDL_DOLLARGESTURE] = "DOLLARGESTURE";
eventtypes[SDL_DOLLARRECORD] = "DOLLARRECORD";
eventtypes[SDL_MULTIGESTURE] = "MULTIGESTURE";
/* Clipboard events */
eventtypes[SDL_CLIPBOARDUPDATE] = "CLIPBOARDUPDATE"; /**< The clipboard changed */
/* Drag and drop events */
eventtypes[SDL_DROPFILE] = "DROPFILE"; /**< The system requests a file open */
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
* and should be allocated with SDL_RegisterEvents()
*/
eventtypes[SDL_USEREVENT] = "USEREVENT";
}
sim_debug (SIM_VID_DBG_VIDEO|SIM_VID_DBG_KEY|SIM_VID_DBG_MOUSE, vid_dev, "vid_thread() - Starting\n");
vid_mono_palette[0] = sim_end ? 0xFF000000 : 0x000000FF;
vid_mono_palette[1] = 0xFFFFFFFF;
memset (&vid_key_state, 0, sizeof(vid_key_state));
SDL_Init (SDL_INIT_VIDEO);
SDL_CreateWindowAndRenderer (vid_width, vid_height, SDL_WINDOW_SHOWN, &vid_window, &vid_renderer);
if ((vid_window == NULL) || (vid_renderer == NULL)) {
printf ("%s: Error Creating Video Window: %s\b", sim_dname(vid_dev), SDL_GetError());
if (sim_log)
fprintf (sim_log, "%s: Error Creating Video Window: %s\b", sim_dname(vid_dev), SDL_GetError());
SDL_Quit ();
return 0;
}
SDL_SetRenderDrawColor (vid_renderer, 0, 0, 0, 255);
SDL_RenderClear (vid_renderer);
SDL_RenderPresent (vid_renderer);
vid_texture = SDL_CreateTexture (vid_renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
vid_width, vid_height);
if (!vid_texture) {
printf ("%s: Error configuring Video environment: %s\b", sim_dname(vid_dev), SDL_GetError());
if (sim_log)
fprintf (sim_log, "%s: Error configuring Video environment: %s\b", sim_dname(vid_dev), SDL_GetError());
SDL_DestroyRenderer(vid_renderer);
vid_renderer = NULL;
SDL_DestroyWindow(vid_window);
vid_window = NULL;
SDL_Quit ();
return 0;
}
sim_debug (SIM_VID_DBG_VIDEO|SIM_VID_DBG_KEY|SIM_VID_DBG_MOUSE, vid_dev, "vid_thread() - Started\n");
while (vid_active) {
if (SDL_WaitEvent (&event)) {
switch (event.type) {
case SDL_KEYDOWN:
case SDL_KEYUP:
vid_key ((SDL_KeyboardEvent*)&event);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
vid_mouse_button ((SDL_MouseButtonEvent*)&event);
break;
case SDL_MOUSEMOTION:
vid_mouse_move ((SDL_MouseMotionEvent*)&event);
break;
case SDL_USEREVENT:
/* There are 2 user events generated */
/* EVENT_REDRAW to update the display */
/* EVENT_CLOSE to wake up this thread and let */
/* it notice vid_active has changed */
if (event.user.code == EVENT_REDRAW)
vid_update ();
break;
default:
sim_debug (SIM_VID_DBG_VIDEO|SIM_VID_DBG_KEY|SIM_VID_DBG_MOUSE, vid_dev, "vid_thread() - Ignored Event: Type: %s(%d)\n", eventtypes[event.type], event.type);
break;
}
}
}
SDL_DestroyTexture(vid_texture);
vid_texture = NULL;
SDL_DestroyRenderer(vid_renderer);
vid_renderer = NULL;
SDL_DestroyWindow(vid_window);
vid_window = NULL;
SDL_Quit ();
sim_debug (SIM_VID_DBG_VIDEO|SIM_VID_DBG_KEY|SIM_VID_DBG_MOUSE, vid_dev, "vid_thread() - Exiting\n");
return 0;
}
#endif /* libSDL2 implementation */
const char *vid_version(void)
{
static char SDLVersion[80];
const SDL_version *ver = SDL_Linked_Version();
SDL_version compiled, running;
sprintf(SDLVersion, "SDL Version %d.%d.%d", ver->major, ver->minor, ver->patch);
#if SDL_MAJOR_VERSION == 1
const SDL_version *ver = SDL_Linked_Version();
running.major = ver->major;
running.minor = ver->minor;
running.patch = ver->patch;
#else
SDL_GetVersion(&running);
#endif
SDL_VERSION(&compiled);
if ((compiled.major == running.major) &&
(compiled.minor == running.minor) &&
(compiled.patch == running.patch))
sprintf(SDLVersion, "SDL Version %d.%d.%d",
compiled.major, compiled.minor, compiled.patch);
else
sprintf(SDLVersion, "SDL Version (Compiled: %d.%d.%d, Runtime: %d.%d.%d)",
compiled.major, compiled.minor, compiled.patch,
running.major, running.minor, running.patch);
return (const char *)SDLVersion;
}
@ -802,6 +1623,8 @@ return SCPE_OK;
/* Non-implemented versions */
uint32 vid_mono_palette[2]; /* Monochrome Color Map */
t_stat vid_open (DEVICE *dptr, uint32 width, uint32 height)
{
return SCPE_NOFNC;
@ -822,7 +1645,7 @@ t_stat vid_poll_mouse (SIM_MOUSE_EVENT *ev)
return SCPE_EOF;
}
void vid_draw (int32 x, int32 y, int32 w, int32 h, uint8 *buf)
void vid_draw (int32 x, int32 y, int32 w, int32 h, uint32 *buf)
{
return;
}

View file

@ -172,13 +172,14 @@ t_stat vid_open (DEVICE *dptr, uint32 width, uint32 height);
t_stat vid_close (void);
t_stat vid_poll_kb (SIM_KEY_EVENT *ev);
t_stat vid_poll_mouse (SIM_MOUSE_EVENT *ev);
void vid_draw (int32 x, int32 y, int32 w, int32 h, uint8 *buf);
void vid_draw (int32 x, int32 y, int32 w, int32 h, uint32 *buf);
void vid_refresh (void);
const char *vid_version (void);
t_stat vid_set_release_key (FILE* st, UNIT* uptr, int32 val, void* desc);
t_stat vid_show_release_key (FILE* st, UNIT* uptr, int32 val, void* desc);
extern t_bool vid_active;
extern uint32 vid_mono_palette[2];
#define SIM_VID_DBG_MOUSE 0x01000000
#define SIM_VID_DBG_KEY 0x02000000