BESM6: No need for the SDL_main trick in SDL1.
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1 changed files with 0 additions and 16 deletions
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@ -569,22 +569,6 @@ void besm6_draw_panel ()
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longjmp (cpu_halt, SCPE_STOP);
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}
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#if !defined(__WIN32__) && \
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!(defined(__MWERKS__) && !defined(__BEOS__)) && \
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!defined(__MACOS__) && !defined(__MACOSX__) && \
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!defined(__SYMBIAN32__) && !defined(QWS)
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#undef main
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/*
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* Вот так всё непросто.
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*/
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int main (int argc, char *argv[])
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{
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extern int SDL_main (int, char**);
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return SDL_main (argc, argv);
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}
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#endif
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#endif /* SDL_MAJOR_VERSION */
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#else /* HAVE_LIBSDL */
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