VIDEO: SDL init/quit gamecontroller subsystem implies joystick.
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f5a9bed34c
commit
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1 changed files with 14 additions and 7 deletions
15
sim_video.c
15
sim_video.c
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@ -564,19 +564,24 @@ static t_stat vid_init_controllers (void)
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vid_gamepad_ok = (ver.major > 2 ||
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(ver.major == 2 && (ver.minor > 0 || ver.patch >= 4)));
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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if (vid_gamepad_ok)
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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else
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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if (SDL_JoystickEventState (SDL_ENABLE) < 0) {
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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if (vid_gamepad_ok)
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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else
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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return SCPE_IOERR;
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}
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if (vid_gamepad_ok && SDL_GameControllerEventState (SDL_ENABLE) < 0) {
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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if (vid_gamepad_ok)
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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else
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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return SCPE_IOERR;
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}
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@ -661,8 +666,10 @@ if (vid_active) {
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vid_gamepad_inited = 0;
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memset (motion_callback, 0, sizeof motion_callback);
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memset (button_callback, 0, sizeof button_callback);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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if (vid_gamepad_ok)
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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else
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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vid_active = FALSE;
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if (vid_ready) {
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