ECLIPSE: Avoid C preprocessor name collision when building on power PC.

Fix #267
This commit is contained in:
Mark Pizzolato 2016-01-16 01:46:03 -08:00
parent 21f50649ac
commit a729752466

View file

@ -367,7 +367,7 @@ int32 speed = 0; /* Delay for each instru
int32 XCT_mode = 0; /* 1 if XCT mode */ int32 XCT_mode = 0; /* 1 if XCT mode */
int32 XCT_inst = 0; /* XCT instruction */ int32 XCT_inst = 0; /* XCT instruction */
int32 PPC = -1; int32 PrevPC = -1;
int32 AMASK = 077777; int32 AMASK = 077777;
struct ndev dev_table[64]; /* dispatch table */ struct ndev dev_table[64]; /* dispatch table */
@ -845,14 +845,14 @@ if (sim_brk_summ && sim_brk_test (PC, SWMASK ('E'))) { /* breakpoint? */
} }
if ((PC < 1 || PC > 077777) && Debug_Flags) { if ((PC < 1 || PC > 077777) && Debug_Flags) {
if (PPC != -1) { /* Don't break on 1st instruction */ if (PrevPC != -1) { /* Don't break on 1st instruction */
printf("\n<<Invalid PC=%o from %o>>\n\r", PC, PPC); printf("\n<<Invalid PC=%o from %o>>\n\r", PC, PrevPC);
reason = STOP_IBKPT; reason = STOP_IBKPT;
break; break;
} }
} }
PPC = PC; PrevPC = PC;
if (Debug_Flags) { if (Debug_Flags) {
if (!Tron) { if (!Tron) {