Visual Studio Projects: Add missing #define for UC15 build

This commit is contained in:
Mark Pizzolato 2018-10-02 17:24:42 -07:00
parent 6a5b0c5bcc
commit e20e9878ab

View file

@ -41,7 +41,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../PDP11/;../PDP18B/;../../windows-build/libSDL/SDL2-2.0.5/include;./;../;../slirp;../slirp_glue;../slirp_glue/qemu;../slirp_glue/qemu/win32/include;../../windows-build/winpcap/Wpdpack/Include;../../windows-build/PCRE/include/;../../windows-build/pthreads;../../windows-build/libSDL/SDL2-2.0.8/include;../../windows-build/libpng-1.6.18"
PreprocessorDefinitions="VM_PDP11;UC15;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;SIM_NEED_GIT_COMMIT_ID;HAVE_PCREPOSIX_H;PCRE_STATIC"
PreprocessorDefinitions="VM_PDP11;UC15;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;SIM_NEED_GIT_COMMIT_ID;HAVE_PCREPOSIX_H;PCRE_STATIC"
KeepComments="false"
MinimalRebuild="true"
BasicRuntimeChecks="0"
@ -125,7 +125,7 @@
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="../PDP11/;../PDP18B/;../../windows-build/libSDL/SDL2-2.0.5/include;./;../;../slirp;../slirp_glue;../slirp_glue/qemu;../slirp_glue/qemu/win32/include;../../windows-build/winpcap/Wpdpack/Include;../../windows-build/PCRE/include/;../../windows-build/pthreads;../../windows-build/libSDL/SDL2-2.0.8/include;../../windows-build/libpng-1.6.18"
PreprocessorDefinitions="VM_PDP11;UC15;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;SIM_NEED_GIT_COMMIT_ID;HAVE_PCREPOSIX_H;PCRE_STATIC"
PreprocessorDefinitions="VM_PDP11;UC15;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;SIM_NEED_GIT_COMMIT_ID;HAVE_PCREPOSIX_H;PCRE_STATIC"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"