- A prompt answer which exactly matches a topic name is given
preference over the potential ambiguity of other topics which start
with the same text.
- Prompt with the parent topic's prompt when a just displayed subtopic
has no subtopics.
- Allow either ^D or ^Z entered to act as EOF.
These changes reflect the behavior of the VMS help system which the
hierarchical help system is modeled on.
- Add column header to output of HELP device register list.
- Format HELP output for REGISTER, SET and SHOW commands to accommodate long
descriptor text (wrapping as needed).
- Add HELP DEVICE * to display help for all devices
Historically this functionality was reimplemented within each
DEVICE simulator often with slightly different implementations
and inconsistencies. Solving this globally within SCP required
changes in many places, but should henceforth be reasonably
managed.
As discussed in #1034
Some simulator reset routines may reference the RUN target PC value
while others may change the PC, so we set the PC value both before
and after any reset is performed.
As reported in #1020
The new REG_DEPOSIT register flag bit indicates that updates to a
REGister with this flag specified will invoke the sim_vm_reg_update
routine after the data has been updated.
Previously, the RUN command would gather and set the desired
PC start address, but then it would invoke the reset logic for all
DEVICEs. The CPU DEVICE's reset routine might reasonably
initialize the PC to a known state which would the overwrite
the PC specified on the RUN command. This change performs
the reset before setting the PC to the specified value (or it's
previous value if no PC was supplied on the RUN command).
New sim_video APIs have been added to make it possible for a simulator
to open multiple windows. Two slightly updated functions are:
t_stat vid_open_window (VID_DISPLAY **vptr, DEVICE *dptr, const char *title, uint32 width, uint32 height, int flags);
Like vid_open, but return a dynamically allocated VID_DISPLAY struct
and return it in *vptr.
t_stat vid_close_all (void);
Close all currently opened windows.
In addition, these new functions correspond completely to the old set
of sim_video functions, except the first argument is a VID_DISPLAY
pointer: vid_close_window, vid_map_rgb_window, vid_draw_window,
vid_refresh_window, vid_set_cursor_window, vid_show_video_window,
vid_is_fullscreen_window, vid_set_fullscreen_window,
vid_set_cursor_position_window.
This problem only appears when debug output is prodigious. That
prodigious activity is already dramatically affecting timing, so adding
additional delays to allow the debug output to catch up won't
make anything worse.
It appears that we could jump over the C runtime implementation of
fwrite() and do an explicit write() system call and retry that until it
succeeds, but this approach would have two negative consequences:
1) it would jump over other buffered data that the C runtime fwrite()
may have pending due to output produced by other than debug
activities, thus emitting output out of order.
2) Windows doesn't have a direct system call used by its C runtime
for write(), but merely implements write() as part of the C runtime
and as it turns out that write() returns an int vs a ssize_t type
result. An explicit cast could address this, but point 1 would still
be a concern.
As discussed in #957
Previously, the status returned by fwrite() while writing debug output
was ignored and all debug output was presumed to be correctly written.
This change tolerates incomplete writes performed by the C runtime
and retries the remaining writes as long as the retries take.
This change completely presumes that the C runtime fwrite() returns
correct information when the data has not been completely written.
That of course will likely depend on the OS level write function
returning correct informatoin from the write() system call that
fwrite() depends on.
Timing concerns while emitting debug output have always been a
problem since even composing any debug output is likely to be much
more work than basic instruction execution off the current single
instruction. Clock calibration probably will be fundamentally unreliable.
As discussed in #957
- When sim_interval is negative (vs 0), more "time" has passed than
when the first unit event on the queue was supposed to fire. To
properly handle this and dispatch this and other events which should
have fired, time is temporarily backed up to when it was supposed
to have fired and the event is dispatched. If it schedules other
events those will then properly be scheduled relative to the time is
has fired. This approach avoids events slipping forward in time.
- Add unit test to exercise event dispatching activities.