SIM_ASYNCH_IO Theory of operation. Features. - Optional Use. Build with or without SIM_ASYNCH_IO defined and simulators will still build and perform correctly when run. Additionmally, a simulator built with SIM_ASYNCH_IO defined can dynamically disable and reenable asynchronous operation with the scp commands SET NOASYNCH and SET ASYNCH respectively. - Consistent Save/Restore state. The state of a simulator saved on a simulator with (or without) Asynch support can be restored on any simulator of the same version with or without Asynch support. - Optimal behavior/performance with simulator running with or without CPU idling enabled. - Consistent minimum instruction scheduling delays when operating with or without SIM_ASYNCH_IO. When SIM_ASYNCH_IO is emabled, any operation which would have been scheduled to occurr in 'n' instructions will still occur (from the simulated computer's point of view) at least 'n' instructions after it was initiated. Benefits. Allows a simulator to execute simulated instructions concurrently with I/O operations which may take numerous milliseconds to perform. Allows a simulated device to potentially avoid polling for the arrival of data. Polling consumes host processor CPU cycles which may better be spent executing simulated instructions or letting other host processes run. Measurements made of available instruction execution easily demonstrate the benefits of parallel instruction and I/O activities. A VAX simulator with a process running a disk intensive application in one process was able to process 11 X the number of Dhrystone operations with Asynch I/O enabled. Asynch I/O is provided through a callback model. SimH Libraries which provide Asynch I/O support: sim_disk sim_tape sim_ether Requirements to use: The Simulator's instruction loop needs to be modified to include a single line which checks for asynchronouzly arrived events. The vax_cpu.c module added the following line indicated by >>>: /* Main instruction loop */ for ( ;; ) { [...] >>> AIO_CHECK_EVENT; if (sim_interval <= 0) { /* chk clock queue */ temp = sim_process_event (); if (temp) ABORT (temp); SET_IRQL; /* update interrupts */ } A global variable (sim_asynch_latency) is used to indicate the "interrupt dispatch latency". This variable is the number of nanoseconds between checks for completed asynchronous I/O. The default value is 4000 (4 usec) which corresponds reasonably with simulated hardware. This variable controls the computation of sim_asynch_inst_latency which is the number of simulated instructions in the sim_asynch_latency interval. We are trying to avoid checking for completed asynchronous I/O after every instruction since the actual checking every instruction can slow down execution. Periodic checks provide a balance which allows response similar to real hardware while also providing minimal impact on actual instruction execution. Meanwhile, if maximal response is desired, then the value of sim_asynch_latency can be set sufficiently low to assure that sim_asynch_inst_latency computes to 1. The sim_asynch_inst_latency is dynamically updated once per second in the sim_rtcn_calb routine where clock to instruction execution is dynamically determined. A simulator would usually add register definitions to enable viewing and setting of these variables via scp: #if defined (SIM_ASYNCH_IO) { DRDATA (LATENCY, sim_asynch_latency, 32), PV_LEFT }, { DRDATA (INST_LATENCY, sim_asynch_inst_latency, 32), PV_LEFT }, #endif Naming conventions: All of the routines implemented in sim_disk and sim_tape have been kept in place. All routines which perform I/O have a variant routine available with a "_a" appended to the the routine name with the addition of a single parameter which indicates the asynch completion callback routine. For example there now exists the routines: t_stat sim_tape_rdrecf (UNIT *uptr, uint8 *buf, t_mtrlnt *bc, t_mtrlnt max); t_stat sim_tape_rdrecf_a (UNIT *uptr, uint8 *buf, t_mtrlnt *bc, t_mtrlnt max, TAPE_PCALLBACK callback); The Purpose of the callback function is to record the I/O completion status and then to schedule the activation of the unit. Considerations: Avoiding multiple concurrent users of the unit structure. While asynch I/O is pending on a Unit, the unit should not otherwise be on the event queue. The I/O completion will cause the Unit to be scheduled to run immediately to actually dispatch control flow to the callback routine. The callback routine is always called in the same thread which is executing instructions. Since all simulator device data structures are only referenced from this thread there are no host multi-processor cache coherency issues to be concerned about. Arguments to the callback routine: UNIT *, and IO Status Requirements of the Callback routine. The callback routine must save the I/O completion status in a place which the next invocation of the unit service routine will reference and act on it. This allows device code to return error conditions back to scp in a consistent way without regard to how the callback routine (and the actual I/O) may have been executed. When the callback routine is called, it will already be on the simulator event queue with an event time which was specified when the unit was attached or via a call to sim_disk_set_async. If no value has been specified then it will have been scheduled with a delay time of 0. If a different event firing time is desired, then the callback completion routine should call sim_activate_abs to schedule the event at the appropriate time. Required change in device coding. Devices which wish to leverage the benefits of asynch I/O must rearrange the code which implements the unit service routine. This rearrangement usually entails breaking the activities into two phases. The first phase (I'll call the top half) involves performing whatever is needed to initiate a call to perform an I/O operation with a callback argument. Control is then immediately returned to the scp event dispatcher. The callback routine needs to be coded to stash away the io completion status and some indicator that an I/O has completed. The top/bottom half separation of the unit service routine would be coded to examine the I/O completion indicator and invoke the bottom half code upon completion. The bottom half code should clear the I/O completion indicator and then perform any activities which normally need to occur after the I/O completes. Care should be taken while performing these top/bottom half activities to return to the scp event dispatcher with either SCPE_OK or an appropriate error code when needed. The need to return error indications to the scp event dispatcher is why the bottom half activities can't simply be performed in the callback routine (the callback routine does not return a status). Care should also be taken to realize that local variables in the unit service routine will not directly survive between the separate top and bottom half calls to the unit service routine. If any such information must be referenced in both the top and bottom half code paths then it must either be recomputed prior to the top/bottom half check or not stored in local variables of the unit service routine. Run time requirements to use SIM_ASYNCH_IO. The Posix threads API (pthreads) is required for asynchronous execution. Most *nix platforms have these APIs available and on these platforms simh is typically built with these available since on these platforms, pthreads is required for simh networking support. Windows can also utilize the pthreads APIs if the compile and run time support for the win32Pthreads package has been installed on the build system. Sample Asynch I/O device implementations. The pdp11_rq.c module has been refactored to leverage the asynch I/O features of the sim_disk library. The impact to this code to adopt the asynch I/O paradigm was quite minimal. The pdp11_rp.c module has also been refactored to leverage the asynch I/O features of the sim_disk library. The pdp11_tq.c module has been refactored to leverage the asynch I/O features of the sim_tape library. The impact to this code to adopt the asynch I/O paradigm was very significant. This was due to the two facts: 1) there are many different operations which can be requested of tape devices and 2) some of the tmscp operations required many separate operations on the physical device layer to perform a single tmscp request. This issue was addressed by adding additional routines to the physical device layer (in sim_tape.c) which combined these multiple operations. This approach will dovetail well with a potential future addition of operations on physical tapes as yet another supported tape format.