ASCII mode for the paper tape reader and punch didn't <quite> work. In ASCII mode, the <simulator> must create the leader and trailer. The leader was already there. There shouldn't be nulls in an ASCII file. The whole point is to be able to prepare and look at input and output files with a normal text editor. So this version should work right. It "autogens" trailer more or less forever. It doesn't really need to return a STOP code on EOF, but users would probably forget to put form feed at the end, so it doesn't hurt. |
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.. | ||
spacewar1 | ||
pdp1_clk.c | ||
pdp1_cpu.c | ||
pdp1_dcs.c | ||
pdp1_defs.h | ||
pdp1_diag.txt | ||
pdp1_dpy.c | ||
pdp1_drm.c | ||
pdp1_dt.c | ||
pdp1_lp.c | ||
pdp1_stddev.c | ||
pdp1_sys.c |