simh-testsetgenerator/BESM6/besm6_panel.c
Mark Pizzolato 703c5697be BESM6: Have makefile search for one of several potential FONTNAME fonts in several potential FONTPATH directories.
Fix besm6_panel to use FONTFILE when building with SDL 1.2,
Fix besm6_panel compile issues on Windows
Provide FONTFILE name via either -DFONTFILE OR via a #define in a generated besm6_panel_font.h
2015-01-08 22:11:00 -08:00

550 lines
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/*
* Panel of BESM-6, displayed as a graphics window.
* Using libSDL for graphics and libSDL_ttf for fonts.
*
* Copyright (c) 2009, Serge Vakulenko
* Copyright (c) 2014, Leonid Broukhis
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SERGE VAKULENKO OR LEONID BROUKHIS BE LIABLE FOR ANY CLAIM, DAMAGES
* OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
* OR OTHER DEALINGS IN THE SOFTWARE.
* Except as contained in this notice, the name of Leonid Broukhis or
* Serge Vakulenko shall not be used in advertising or otherwise to promote
* the sale, use or other dealings in this Software without prior written
* authorization from Leonid Broukhis and Serge Vakulenko.
*/
#if defined (HAVE_LIBSDL)
#if !defined (FONTFILE)
#include "besm6_panel_font.h"
#endif /* !defined (FONTFILE) */
#if !defined (FONTFILE)
#undef HAVE_LIBSDL
#endif /* !defined (FONTFILE) */
#endif /* defined (HAVE_LIBSDL) */
#ifdef HAVE_LIBSDL
#include "besm6_defs.h"
#include <stdlib.h>
/*
* Use a 640x480 window with 32 bit pixels.
*/
#define WIDTH 800
#define HEIGHT 400
#define DEPTH 32
#define STEPX 14
#define STEPY 16
#include <SDL.h>
#include <SDL_ttf.h>
#define _QUOTE(x) #x
#define QUOTE(x) _QUOTE(x)
/* Data and functions that don't depend on SDL version */
static TTF_Font *font_big;
static TTF_Font *font_small;
static SDL_Color foreground;
static SDL_Color background;
static const SDL_Color white = { 255, 255, 255 };
static const SDL_Color black = { 0, 0, 0 };
static const SDL_Color cyan = { 0, 128, 128 };
static const SDL_Color grey = { 64, 64, 64 };
static t_value old_BRZ [8], old_GRP [2];
static t_value old_M [NREGS];
static const int regnum[] = {
013, 012, 011, 010, 7, 6, 5, 4,
027, 016, 015, 014, 3, 2, 1, 020,
};
static SDL_Surface *screen;
/*
* Рисование текста в кодировке UTF-8, с антиалиасингом.
* Параметр halign задаёт выравнивание по горизонтали.
* Цвета заданы глобальными переменными foreground и background.
*/
static void render_utf8 (TTF_Font *font, int x, int y, int halign, char *message)
{
SDL_Surface *text;
SDL_Rect area;
/* Build image from text */
text = TTF_RenderUTF8_Shaded (font, message, foreground, background);
area.x = x;
if (halign < 0)
area.x -= text->w; /* align left */
else if (halign == 0)
area.x -= text->w / 2; /* center */
area.y = y;
area.w = text->w;
area.h = text->h;
/* Put text image to screen */
SDL_BlitSurface (text, 0, screen, &area);
SDL_FreeSurface (text);
}
static SDL_Surface *sprite_from_data (int width, int height,
const unsigned char *data)
{
SDL_Surface *sprite;
unsigned *s, r, g, b;
int y, x;
sprite = SDL_CreateRGBSurface (SDL_SWSURFACE,
width, height, DEPTH, 0, 0, 0, 0);
/*
SDL_Surface *optimized = SDL_DisplayFormat (sprite);
SDL_FreeSurface (sprite);
sprite = optimized;
*/
SDL_LockSurface (sprite);
for (y=0; y<height; ++y) {
s = (unsigned*) ((char*)sprite->pixels + y * sprite->pitch);
for (x=0; x<width; ++x) {
r = *data++;
g = *data++;
b = *data++;
*s++ = SDL_MapRGB (sprite->format, r, g, b);
}
}
SDL_UnlockSurface (sprite);
return sprite;
}
/*
* Рисуем неонку.
*/
static void draw_lamp (int left, int top, int on)
{
/* Images created by GIMP: save as C file without alpha channel. */
static const int lamp_width = 12;
static const int lamp_height = 12;
static const unsigned char lamp_on [12 * 12 * 3 + 1] =
"\0\0\0\0\0\0\0\0\0\13\2\2-\14\14e\31\31e\31\31-\14\14\13\2\2\0\0\0\0\0\0"
"\0\0\0\0\0\0\0\0\0D\20\20\313,,\377??\377CC\377CC\377DD\31333D\21\21\0\0"
"\0\0\0\0\0\0\0D\20\20\357LL\377\243\243\376~~\37699\376@@\376@@\377AA\357"
"<<D\21\21\0\0\0\13\2\2\313,,\377\243\243\377\373\373\377\356\356\377NN\377"
">>\377@@\377@@\377AA\31333\13\2\2-\14\14\377??\376~~\377\356\356\377\321"
"\321\377<<\377??\377@@\377@@\376@@\377DD-\14\14e\31\31\377CC\37699\377NN"
"\377<<\377??\377@@\377@@\377@@\376??\377CCe\31\31e\31\31\377CC\376@@\377"
">>\377??\377@@\377@@\377@@\377@@\376??\377CCe\31\31-\14\14\377DD\376@@\377"
"@@\377@@\377@@\377@@\377@@\377@@\376@@\377DD-\14\14\13\2\2\31333\377AA\377"
"@@\377@@\377@@\377@@\377@@\377@@\377AA\31333\13\2\2\0\0\0D\21\21\357<<\377"
"AA\376@@\376??\376??\376@@\377AA\357<<D\21\21\0\0\0\0\0\0\0\0\0D\21\21\313"
"33\377DD\377CC\377CC\377DD\31333D\21\21\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\13"
"\2\2-\14\14e\31\31e\31\31-\14\14\13\2\2\0\0\0\0\0\0\0\0\0";
static const unsigned char lamp_off [12 * 12 * 3 + 1] =
"\0\0\0\0\0\0\0\0\0\0\0\0\14\2\2\14\2\2\14\2\2\14\2\2\0\0\0\0\0\0\0\0\0\0"
"\0\0\0\0\0\0\0\0\25\5\5A\21\21h\32\32c\30\30c\30\30h\32\32A\21\21\25\5\5"
"\0\0\0\0\0\0\0\0\0\25\5\5\\\30\30""8\16\16\0\0\0\0\0\0\0\0\0\0\0\0""8\16"
"\16\\\30\30\25\5\5\0\0\0\0\0\0A\21\21""8\16\16\0\0\0\0\0\0\0\0\0\0\0\0\0"
"\0\0\0\0\0""8\16\16A\21\21\0\0\0\14\2\2h\32\32\0\0\0\0\0\0\0\0\0\0\0\0\0"
"\0\0\0\0\0\0\0\0\0\0\0h\32\32\14\2\2\14\2\2c\30\30\0\0\0\0\0\0\0\0\0\0\0"
"\0\0\0\0\0\0\0\0\0\0\0\0\0c\30\30\14\2\2\14\2\2c\30\30\0\0\0\0\0\0\0\0\0"
"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0c\30\30\14\2\2\14\2\2h\32\32\0\0\0\0\0\0\0"
"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0h\32\32\14\2\2\0\0\0A\21\21""8\16\16\0"
"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0""8\16\16A\21\21\0\0\0\0\0\0\25\5\5\\\30"
"\30""8\16\16\0\0\0\0\0\0\0\0\0\0\0\0""8\16\16\\\30\30\25\5\5\0\0\0\0\0\0"
"\0\0\0\25\5\5A\21\21h\32\32c\30\30c\30\30h\32\32A\21\21\25\5\5\0\0\0\0\0"
"\0\0\0\0\0\0\0\0\0\0\0\0\0\14\2\2\14\2\2\14\2\2\14\2\2\0\0\0\0\0\0\0\0\0"
"\0\0\0";
static SDL_Surface *sprite_on, *sprite_off;
SDL_Rect area;
if (! sprite_on) {
sprite_on = sprite_from_data (lamp_width, lamp_height,
lamp_on);
}
if (! sprite_off) {
sprite_off = sprite_from_data (lamp_width, lamp_height,
lamp_off);
}
area.x = left;
area.y = top;
area.w = lamp_width;
area.h = lamp_height;
SDL_BlitSurface (on ? sprite_on : sprite_off, 0, screen, &area);
}
/*
* Отрисовка лампочек БРЗ.
*/
static void draw_modifiers_periodic (int group, int left, int top)
{
int x, y, reg, val;
for (y=0; y<8; ++y) {
reg = regnum [y + group*8];
val = M [reg];
if (val == old_M [reg])
continue;
old_M [reg] = val;
for (x=0; x<15; ++x) {
draw_lamp (left+76 + x*STEPX, top+28 + y*STEPY, val >> (14-x) & 1);
}
}
}
/*
* Отрисовка лампочек ГРП и МГРП.
*/
static void draw_grp_periodic (int top)
{
int x, y;
t_value val;
for (y=0; y<2; ++y) {
val = y ? MGRP : GRP;
if (val == old_GRP [y])
continue;
old_GRP [y] = val;
for (x=0; x<48; ++x) {
draw_lamp (100 + x*STEPX, top+28 + y*STEPY, val >> (47-x) & 1);
}
}
}
/*
* Отрисовка лампочек БРЗ.
*/
static void draw_brz_periodic (int top)
{
int x, y;
t_value val;
for (y=0; y<8; ++y) {
val = BRZ [7-y];
if (val == old_BRZ [7-y])
continue;
old_BRZ [7-y] = val;
for (x=0; x<48; ++x) {
draw_lamp (100 + x*STEPX, top+28 + y*STEPY, val >> (47-x) & 1);
}
}
}
/*
* Отрисовка статичной части регистров-модификаторов.
*/
static void draw_modifiers_static (int group, int left, int top)
{
int x, y, color, reg;
char message [40];
SDL_Rect area;
background = black;
foreground = cyan;
/* Оттеняем группы разрядов. */
color = grey.r << 16 | grey.g << 8 | grey.b;
for (x=3; x<15; x+=3) {
area.x = left + 74 + x*STEPX;
area.y = top + 26;
area.w = 2;
area.h = 8*STEPY + 2;
SDL_FillRect (screen, &area, color);
}
/* Названия регистров. */
for (y=0; y<8; ++y) {
reg = regnum [y + group*8];
sprintf (message, "М%2o", reg);
render_utf8 (font_big, left, top + 24 + y*STEPY, 1, message);
old_M [reg] = ~0;
}
/* Номера битов. */
for (x=0; x<15; ++x) {
sprintf (message, "%d", 15-x);
render_utf8 (font_small, left+82 + x*STEPX,
(x & 1) ? top+4 : top+10, 0, message);
}
}
/*
* Отрисовка статичной части регистров ГРП и МГРП.
*/
static void draw_grp_static (int top)
{
int x, y, color;
char message [40];
SDL_Rect area;
background = black;
foreground = cyan;
/* Оттеняем группы разрядов. */
color = grey.r << 16 | grey.g << 8 | grey.b;
for (x=3; x<48; x+=3) {
area.x = 98 + x*STEPX;
area.y = top + 26;
area.w = 2;
area.h = 2*STEPY + 2;
SDL_FillRect (screen, &area, color);
}
/* Названия регистров. */
for (y=0; y<2; ++y) {
render_utf8 (font_big, 24, top + 24 + y*STEPY, 1, y ? "МГРП" : "ГРП");
old_GRP[y] = ~0;
}
/* Номера битов. */
for (x=0; x<48; ++x) {
sprintf (message, "%d", 48-x);
render_utf8 (font_small, 106 + x*STEPX,
(x & 1) ? top+10 : top+4, 0, message);
}
}
/*
* Отрисовка статичной части регистров БРЗ.
*/
static void draw_brz_static (int top)
{
int x, y, color;
char message [40];
SDL_Rect area;
background = black;
foreground = cyan;
/* Оттеняем группы разрядов. */
color = grey.r << 16 | grey.g << 8 | grey.b;
for (x=3; x<48; x+=3) {
area.x = 98 + x*STEPX;
area.y = top + 26;
area.w = 2;
area.h = 8*STEPY + 2;
SDL_FillRect (screen, &area, color);
}
/* Названия регистров. */
for (y=7; y>=0; --y) {
sprintf (message, "БРЗ %d", 7-y);
render_utf8 (font_big, 24, top + 24 + y*STEPY, 1, message);
old_BRZ[y] = ~0;
}
}
/*
* Закрываем графическое окно.
*/
void besm6_close_panel (void)
{
if (! screen)
return;
TTF_Quit();
SDL_Quit();
screen = 0;
}
#if SDL_MAJOR_VERSION == 2
static SDL_Window *sdlWindow;
static SDL_Renderer *sdlRenderer;
static SDL_Texture *sdlTexture;
/*
* Начальная инициализация графического окна и шрифтов.
*/
static void init_panel (void)
{
if (sim_switches & SWMASK('Q'))
return;
/* Initialize SDL subsystems - in this case, only video. */
if (SDL_Init (SDL_INIT_VIDEO) < 0) {
fprintf (stderr, "SDL: unable to init: %s\n",
SDL_GetError ());
exit (1);
}
sdlWindow = SDL_CreateWindow ("BESM-6 panel",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH, HEIGHT, 0 /* regular window */);
if (! sdlWindow) {
fprintf (stderr, "SDL: unable to set %dx%dx%d mode: %s\n",
WIDTH, HEIGHT, DEPTH, SDL_GetError ());
exit (1);
}
sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
/* Make black background */
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255);
SDL_RenderClear(sdlRenderer);
/* Initialize the TTF library */
if (TTF_Init() < 0) {
fprintf (stderr, "SDL: couldn't initialize TTF: %s\n",
SDL_GetError());
SDL_Quit();
exit (1);
}
/* Open the font file with the requested point size */
font_big = TTF_OpenFont (QUOTE(FONTFILE), 16);
font_small = TTF_OpenFont (QUOTE(FONTFILE), 9);
if (! font_big || ! font_small) {
fprintf(stderr, "SDL: couldn't load font %s: %s\n",
QUOTE(FONTFILE), SDL_GetError());
besm6_close_panel();
exit (1);
}
atexit (besm6_close_panel);
screen = SDL_CreateRGBSurface(0, WIDTH, HEIGHT, 32,
0x00FF0000,
0x0000FF00,
0x000000FF,
0xFF000000);
sdlTexture = SDL_CreateTexture(sdlRenderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC,
WIDTH, HEIGHT);
/* Отрисовка статичной части панели БЭСМ-6. */
draw_modifiers_static (0, 24, 10);
draw_modifiers_static (1, 400, 10);
draw_grp_static (180);
draw_brz_static (230);
/* Tell SDL to update the whole screen */
SDL_UpdateTexture(sdlTexture, NULL, screen->pixels, screen->pitch);
SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
SDL_RenderPresent (sdlRenderer);
}
void (*sim_vm_init)() = init_panel;
/*
* Обновляем графическое окно.
*/
void besm6_draw_panel (void)
{
SDL_Event event;
if (! screen)
return;
/* Периодическая отрисовка: мигание лампочек. */
draw_modifiers_periodic (0, 24, 10);
draw_modifiers_periodic (1, 400, 10);
draw_grp_periodic (180);
draw_brz_periodic (230);
/* Tell SDL to update the whole screen */
SDL_UpdateTexture(sdlTexture, NULL, screen->pixels, screen->pitch);
SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
SDL_RenderPresent (sdlRenderer);
/* Exit SIMH when window closed.*/
if (SDL_PollEvent (&event) && event.type == SDL_QUIT)
longjmp (cpu_halt, SCPE_STOP);
}
#else
/*
* Начальная инициализация графического окна и шрифтов.
*/
static void init_panel (void)
{
if (sim_switches & SWMASK('Q'))
return;
/* Initialize SDL subsystems - in this case, only video. */
if (SDL_Init (SDL_INIT_VIDEO) < 0) {
fprintf (stderr, "SDL: unable to init: %s\n",
SDL_GetError ());
exit (1);
}
screen = SDL_SetVideoMode (WIDTH, HEIGHT, DEPTH, SDL_SWSURFACE);
if (! screen) {
fprintf (stderr, "SDL: unable to set %dx%dx%d mode: %s\n",
WIDTH, HEIGHT, DEPTH, SDL_GetError ());
exit (1);
}
/* Initialize the TTF library */
if (TTF_Init() < 0) {
fprintf (stderr, "SDL: couldn't initialize TTF: %s\n",
SDL_GetError());
SDL_Quit();
exit (1);
}
/* Open the font file with the requested point size */
font_big = TTF_OpenFont (QUOTE(FONTFILE), 16);
font_small = TTF_OpenFont (QUOTE(FONTFILE), 9);
if (! font_big || ! font_small) {
fprintf(stderr, "SDL: couldn't load font %s: %s\n",
QUOTE(FONTFILE), TTF_GetError());
besm6_close_panel();
exit (1);
}
atexit (besm6_close_panel);
/* Отрисовка статичной части панели БЭСМ-6. */
draw_modifiers_static (0, 24, 10);
draw_modifiers_static (1, 400, 10);
draw_grp_static (180);
draw_brz_static (230);
/* Tell SDL to update the whole screen */
SDL_UpdateRect (screen, 0, 0, WIDTH, HEIGHT);
}
void (*sim_vm_init)() = init_panel;
/*
* Обновляем графическое окно.
*/
void besm6_draw_panel ()
{
if (! screen)
return;
/* Периодическая отрисовка: мигание лампочек. */
draw_modifiers_periodic (0, 24, 10);
draw_modifiers_periodic (1, 400, 10);
draw_grp_periodic (180);
draw_brz_periodic (230);
/* Tell SDL to update the whole screen */
SDL_UpdateRect (screen, 0, 0, WIDTH, HEIGHT);
/* Exit SIMH when window closed.*/
SDL_Event event;
if (SDL_PollEvent (&event) && event.type == SDL_QUIT)
longjmp (cpu_halt, SCPE_STOP);
}
#endif /* SDL_MAJOR_VERSION */
#else /* HAVE_LIBSDL */
void besm6_draw_panel (void)
{
}
#endif /* HAVE_LIBSDL */