297 lines
13 KiB
C
297 lines
13 KiB
C
/*
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* $Id: vtmacs.h,v 1.3 2004/01/24 20:54:54 phil Exp - revised by DAG $
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* macros for coding a VT11/VS60 display file (instructions and data)
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* for standalone use of vt11.c (not embedded in PDP-11 simulator)
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* Douglas A. Gwyn <gwyn@arl.army.mil>
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* September 03, 2004
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*
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* XXX -- assumes ASCII host character set
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*/
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/* helper macros (not for use outside this header): */
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#define SGN_(x) ((x) < 0)
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#define MAG_(x) ((x) >= 0 ? (x) : -(x)) /* -0 not expressible directly in C */
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#if 0 /* manual seems to say this; wrong! */
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#define JDL_(x) ((SGN_(raddr) << 8) | MAG_(raddr))
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#else /* sign extend, 9-bit twos complement */
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#define JDL_(x) ((x) >= 0 ? (x) : ((~(unsigned)-(x))+1) & 0777)
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#endif
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/* control instructions: */
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/* load status register A: */
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#define LSRA(stop,stop_intr,lp_hit_chg,ital,refresh,menu) \
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0170000 | stop | stop_intr | lp_hit_chg | ital | refresh | menu
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/* display stop: */
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#define ST_SAME 00000 /* don't stop display */
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#define ST_STOP 02000 /* stop display */
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/* stop interrupt: */
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#define SI_SAME 00000 /* no change */
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#define SI_INHIBIT 01000 /* inhibit interrupt on stop */
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#define SI_GENERATE 01400 /* generate interrupt on stop */
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/* light pen hit intensify (bright-down on VS60): */
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#define LI_SAME 0000 /* no change */
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#define LI_INTENSIFY 0200 /* enable intensify on hit (VT11) */
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#define LI_BRIGHTDOWN 0200 /* enable bright down on hit (VS60) */
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#define LI_NOINTENSIFY 0300 /* inhibit intensify on hit (VT11) */
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#define LI_NOBRIGHTDOWN 0300 /* inhibit bright down on hit (VS60) */
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/* italic font: */
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#define IT_SAME 000 /* no change */
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#define IT_NORMAL 040 /* normal font */
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#define IT_ITALIC 060 /* italic font */
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/* refresh rate: */
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#define RF_UNSYNC 000 /* unsynchronized */
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#define RF_SAME 000 /* (happens to work like that) */
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#define RF_LINE 004 /* sync with line (VT11) */
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#define RF_30 004 /* 30 frames/sec (VS60) */
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#define RF_40 010 /* 40 frames/sec (VS60) */
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#define RF_EXT 014 /* external sync (VS60) */
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/* menu/main area (VS60): */
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#define MN_SAME 0 /* no change */
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#define MN_MAIN 2 /* major screen area */
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#define MN_MENU 3 /* menu area */
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/* load status register B: */
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#define LSRB(color,set_step,step) \
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0174000 | color | set_step | (step)
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/* color select (VS60): */
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#define CL_SAME 00000 /* no change */
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#define CL_GREEN 01000 /* green */
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#define CL_YELLOW 01200 /* yellow */
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#define CL_ORANGE 01400 /* orange */
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#define CL_RED 01600 /* red */
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/* graphplot increment register change enable: */
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#define SS_SAME 0000 /* no change (step value ignored) */
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#define SS_CHANGE 0100 /* write step value into register */
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/* load status register BB (VS60): */
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#define LSRBB(z_data,edge_intr,depth_cue,char_esc) \
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0176000 | z_data | edge_intr | depth_cue | char_esc
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/* file Z data: */
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#define ZD_SAME 000 /* no change */
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#define ZD_NO 010 /* d.file does not contain Z coords. */
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#define ZD_YES 014 /* d.file contains Z coordinates */
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/* edge interrupts enable: */
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#define ED_SAME 000 /* no change */
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#define ED_DIS 040 /* disable intr. on edge transition */
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#define ED_ENA 060 /* enable intr. on edge transition */
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/* depth cue processing: */
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#define DQ_SAME 0000 /* no change */
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#define DQ_OFF 0200 /* disable depth cueing (Z intensity) */
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#define DQ_ON 0300 /* enable depth cueing (Z intensity) */
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/* escape on terminating character: */
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#define ES_SAME 0 /* no change */
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#define ES_NO 2 /* disable POPR on terminating char. */
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#define ES_YES 3 /* enable POPR on terminating char. */
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/* load status register C (VS60): */
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#define LSRC(rotate,cs_change,cscale,vs_change,vscale) \
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0154000 | rotate | cs_change | ((cscale)<<5) | \
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vs_change | (vscale)
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/* character rotation: */
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#define RO_SAME 00000 /* no change */
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#define RO_HORIZONTAL 01000 /* no text rotation */
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#define RO_VERTICAL 01400 /* rotate text 90 degrees CCW */
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/* character scale change enable: */
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#define CS_SAME 0000 /* no change (cscale value ignored) */
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#define CS_CHANGE 0200 /* set character scale */
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/* vector scale change enable: */
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#define VS_SAME 000 /* no change (vscale value ignored) */
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#define VS_CHANGE 020 /* set vector scale */
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/* load scope selection register (VS60): */
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#define LSSR(console,disp,lp_intr,sw_intr) \
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0164000 | console | disp | lp_intr | sw_intr
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/* console to which this instruction applies: */
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#define CN_0 0000 /* console # 0 */
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#define CN_1 0400 /* console # 1 */
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/* display enable: */
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#define DS_SAME 0000 /* no change */
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#define DS_DIS 0200 /* disable display (blank CRT) */
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#define DS_ENA 0300 /* enable display (use CRT) */
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/* light-pen hit interrupt enable: */
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#define LH_SAME 0000 /* no change */
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#define LH_DIS 0040 /* light-pen hit interrupt disabled */
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#define LH_ENA 0060 /* light-pen hit interrupt enabled */
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/* tip-switch transition interrupt enable: */
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#define SW_SAME 0000 /* no change */
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#define SW_DIS 0010 /* tip-switch interrupt disabled */
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#define SW_ENA 0014 /* tip-switch hit interrupt enabled */
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/* load name register (VS60): */
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#define LNR(name) \
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0150000 | (name)
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/* set graphic mode: */
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#define SGM(mode,intens,lp_intr,blink,line_type) \
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0100000 | mode | intens | lp_intr | blink | line_type
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/* graphic mode: */
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#define GM_CHAR 000000 /* character */
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#define GM_SVECT 004000 /* short vector */
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#define GM_LVECT 010000 /* long vector */
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#define GM_APOINT 014000 /* absolute point, or offset */
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#define GM_GRAPHX 020000 /* graphplot X, or basic long vector */
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#define GM_GRAPHY 024000 /* graphplot Y, or basic long vector */
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#define GM_RPOINT 030000 /* relative point */
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#define GM_BSVECT 034000 /* basic short vector */
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#define GM_ARC 040000 /* circle/arc */
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#define GM_AVECT 044000 /* absolute vector */
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/* intensity: */
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#define IN_SAME 00000 /* no change */
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#define IN_0 02000 /* intensity level 0 (dimmest) */
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#define IN_1 02200 /* intensity level 1 */
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#define IN_2 02400 /* intensity level 2 */
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#define IN_3 02600 /* intensity level 3 */
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#define IN_4 03000 /* intensity level 4 */
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#define IN_5 03200 /* intensity level 5 */
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#define IN_6 03400 /* intensity level 6 */
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#define IN_7 03600 /* intensity level 7 (brightest) */
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/* light pen interrupt: */
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#define LP_SAME 0000 /* no change */
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#define LP_DIS 0100 /* light-pen hit interrupt disabled */
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#define LP_ENA 0140 /* light-pen hit interrupt enabled */
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/* blink: */
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#define BL_SAME 000 /* no change */
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#define BL_OFF 020 /* blink off */
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#define BL_ON 030 /* blink on */
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/* line type: */
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#define LT_SAME 00 /* no change */
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#define LT_SOLID 04 /* solid */
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#define LT_LDASH 05 /* long dash */
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#define LT_SDASH 06 /* short dash */
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#define LT_DDASH 07 /* dot dash */
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/* display jump absolute: */
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#define DJMP_ABS(addr) \
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0160000, \
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(addr) & ~1
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/* display jump relative (VS60) [raddr in words]: */
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#define DJMP_REL(raddr) \
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0161000 | JDL_(raddr)
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/* display jump to subroutine absolute (VS60): */
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#define DJSR_ABS(addr) \
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0162000, \
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(addr) & ~1
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/* display jump to subroutine relative (VS60) [raddr in words]: */
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#define DJSR_REL(raddr) \
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0163000 | JDL_(raddr)
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/* display no-op: */
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#define DNOP \
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0164000
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/* display pop, no restore (VS60): */
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#define DPOP_NR \
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0165000
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/* display pop, restore (VS60): */
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#define DPOP_R \
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0165000
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/* display stop: */
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#define DSTOP LSRA(ST_STOP,SI_SAME,LI_SAME,IT_SAME,RF_UNSYNC,MN_SAME)
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/* graphic data: */
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/* intensify enable (common to all modes exept CHAR and OFFSET): */
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#define I_OFF 000000 /* beam off */
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#define I_ON 040000 /* beam on */
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/* Note: when VS60 "file Z data" is enabled,
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use the *3() macros instead of the corresponding normal ones. */
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/* character data: */
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#define CHAR(c1,c2) \
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((c2) << 8) | (c1) /* 7-bit ASCII assumed */
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/* short vector data: */
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#define SVECT(i,dx,dy) \
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i | (SGN_(dx) << 13) | (MAG_(dx) << 7) | (SGN_(dy) << 6) | MAG_(dy)
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#define SVECT3(i,dx,dy,dz) \
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i | (SGN_(dx) << 13) | (MAG_(dx) << 7) | (SGN_(dy) << 6) | MAG_(dy), \
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(SGN_(dz) << 13) | (MAG_(dz) << 2)
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/* long vector data: */
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#define LVECT(i,dx,dy) \
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i | (SGN_(dx) << 13) | MAG_(dx), \
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(SGN_(dy) << 13) | MAG_(dy)
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#define LVECT3(i,dx,dy,dz) \
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i | (SGN_(dx) << 13) | MAG_(dx), \
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(SGN_(dy) << 13) | MAG_(dy), \
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(SGN_(dz) << 13) | (MAG_(dz) << 2)
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/* rotation data (VS60, probably unimplemented): */
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#define ROTATE(i,a,b) \
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i | (SGN_(a) << 13) | 010000 | MAG_(a), \
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(SGN_(b) << 13) | MAG_(b)
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#define ROTATE3(i,a,b,c) \
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i | (SGN_(a) << 13) | 010000 | MAG_(a), \
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(SGN_(b) << 13) | MAG_(b), \
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(SGN_(c) << 13) | (MAG_(c) << 2)
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/* absolute point data: */
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#define APOINT(i,x,y) \
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i | (SGN_(x) << 13) | MAG_(x), \
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(SGN_(y) << 13) | MAG_(y)
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#define APOINT3(i,x,y,z) \
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i | (SGN_(x) << 13) | MAG_(x), \
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(SGN_(y) << 13) | MAG_(y), \
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(SGN_(z) << 13) | (MAG_(z) << 2)
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/* offset data (VS60): */
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#define OFFSET(x,y) \
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(SGN_(x) << 13) | 010000 | MAG_(x), \
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(SGN_(y) << 13) | 010000 | MAG_(y)
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#define OFFSET3(x,y,z) \
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(SGN_(x) << 13) | 010000 | MAG_(x), \
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(SGN_(y) << 13) | 010000 | MAG_(y), \
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(SGN_(z) << 13) | 010000 | (MAG_(z) << 2)
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/* graphplot X data: */
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#define GRAPHX(i,x) \
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i | (x)
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/* graphplot Y data: */
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#define GRAPHY(i,y) \
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i | (y)
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/* basic long vector data (VS60): */
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#define BLVECT(i,dir,len) \
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i | ((dir) << 11) | 02000 | (len)
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/* relative point data: */
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#define RPOINT(i,dx,dy) \
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i | (SGN_(dx) << 13) | (MAG_(dx) << 7) | (SGN_(dy) << 6) | MAG_(dy)
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#define RPOINT3(i,dx,dy,dz) \
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i | (SGN_(dx) << 13) | (MAG_(dx) << 7) | (SGN_(dy) << 6) | MAG_(dy), \
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(SGN_(dz) << 13) | (MAG_(dz) << 2)
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/* basic short vector data (VS60): */
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#define BSVECT(i,dir1,len1,dir2,len2) \
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i | ((dir2) << 11) | ((len2) << 7) | ((dir1) << 4) | (len1)
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/* circle/arc data (VS60, option): */
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#define ARC(i,dcx,dcy,dex,dey) \
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i | (SGN_(dcx) << 13) | MAG_(dcx), \
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(SGN_(dcy) << 13) | MAG_(dcy), \
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(SGN_(dex) << 13) | MAG_(dex), \
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(SGN_(dey) << 13) | MAG_(dey)
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#define ARC3(i,dcx,dcy,cz,dex,dey,ez) \
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i | (SGN_(dcx) << 13) | MAG_(dcx), \
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(SGN_(dcy) << 13) | MAG_(dcy), \
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(SGN_(cz) << 13) | (MAG_(cz) << 2), \
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(SGN_(dex) << 13) | MAG_(dex), \
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(SGN_(dey) << 13) | MAG_(dey), \
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(SGN_(ez) << 13) | (MAG_(ez) << 2)
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/* absolute vector data (VS60): */
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#define AVECT(i,x,y) \
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i | (SGN_(x) << 13) | MAG_(x), \
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(SGN_(y) << 13) | MAG_(y)
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#define AVECT3(i,x,y,z) \
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i | (SGN_(x) << 13) | MAG_(x), \
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(SGN_(y) << 13) | MAG_(y), \
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(SGN_(z) << 13) | (MAG_(z) << 2)
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