RESTRICTION: The FP15 and XVM features of the PDP-15 are only partially debugged. Do NOT enable these features for normal operations. 1. New Features in 3.0-1 1.1 PDP-1 - Added block loader format support to LOAD. - Changed BOOT PTR to allow loading of all of the first bank of memory. 1.2 PDP-18b Family - Added PDP-4 EAE support. - Added PDP-15 FP15 support. - Added PDP-15 XVM support. - Added PDP-15 "re-entrancy ECO". - Added PDP-7, PDP-9, PDP-15 hardware RIM loader support in BOOT PTR. 2. Bugs Fixed in 3.0-1 2.1 PDP-11/VAX - Fixed bug in user disk size (found by Chaskiel M Grundman). 2.2 PDP-1 - Updated CPU, line printer, standard devices to detect indefinite I/O wait. - Fixed incorrect logical, missing activate, break in drum simulator. - Fixed bugs in instruction decoding, overprinting for line printer. 2.3 PDP-10 - Fixed bug in RP read header. 2.4 PDP-18b Family - Fixed bug in PDP-4 line printer overprinting. - Fixed bug in PDP-15 memory protect/skip interaction. - Fixed bug in RF set size routine. - Increased PTP TIME for PDP-15 operating systems. 2.5 PDP-8 - Fixed bug in DF, RF set size routine. 2.6 Nova - Fixed bug in DSK set size routine. 2.7 1401 - Revised fetch to model hardware more closely. 2.8 Ibm1130 - Fixed bugs found by APL 1130. 2.9 Altairz80 - Fixed bug in real-time clock on Windows host. 2.10 HP2100 -- Fixed DR drum sizes. -- Fixed DR variable capacity interaction with SAVE/RESTORE. 3. New Features in 3.0 vs prior releases 3.1 SCP and Libraries - Added ASSIGN/DEASSIGN (logical name) commands. - Changed RESTORE to unconditionally detach files. - Added E11 and TPC format support to magtape library. - Fixed bug in SHOW CONNECTIONS. - Added USE_ADDR64 support 3.2 All magtapes - Magtapes support SIMH format, E11 format, and TPC format (read only). - SET <tape_unit> FORMAT=format sets the specified tape unit's format. - SHOW <tape_unit> FORMAT displays the specified tape unit's format. - Tape format can also be set as part of the ATTACH command, using the -F switch. 3.3 VAX - VAX can be compiled without USE_INT64. - If compiled with USE_INT64 and USE_ADDR64, RQ and TQ controllers support files > 2GB. - VAX ROM has speed control (SET ROM DELAY/NODELAY). 4. Bugs Fixed in 3.0 vs prior releases 4.1 VAX - Fixed CVTfi bug: integer overflow not set if exponent out of range - Fixed EMODx bugs: o First and second operands reversed o Separated fraction received wrong exponent o Overflow calculation on separated integer incorrect o Fraction not set to zero if exponent out of range - Fixed interval timer and ROM access to pass power-up self-test even on very fast host processors (fixes from Mark Pizzolato). 4.2 1401 - Fixed mnemonic, instruction lengths, and reverse scan length check bug for MCS. - Fixed MCE bug, BS off by 1 if zero suppress. - Fixed chaining bug, D lost if return to SCP. - Fixed H branch, branch occurs after continue. - Added check for invalid 8 character MCW, LCA. - Fixed magtape load-mode end of record response. 4.3 Nova - Fixed DSK variable size interaction with restore. 4.4 PDP-1 - Fixed DT variable size interaction with restore. 4.5 PDP-11 - Fixed DT variable size interaction with restore. - Fixed bug in MMR1 update (found by Tim Stark). - Added XQ features and fixed bugs: o Corrected XQ interrupts on IE state transition (code by Tom Evans). o Added XQ interrupt clear on soft reset. o Removed XQ interrupt when setting XL or RL (multiple people). o Added SET/SHOW XQ STATS. o Added SHOW XQ FILTERS. o Added ability to split received packet into multiple buffers. o Added explicit runt and giant packet processing. 4.6 PDP-18B - Fixed DT, RF variable size interaction with restore. - Fixed MT bug in MTTR. 4.7 PDP-8 - Fixed DT, DF, RF, RX variable size interaction with restore. - Fixed MT bug in SKTR. 4.8 HP2100 - Fixed bug in DP (13210A controller only), DQ read status. - Fixed bug in DP, DQ seek complete. 4.9 GRI - Fixed bug in SC queue pointer management.
1269 lines
39 KiB
C
1269 lines
39 KiB
C
/* ibm1130_gui.c: IBM 1130 CPU simulator Console Display
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*
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* Based on the SIMH package written by Robert M Supnik
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*
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* (C) Copyright 2002, Brian Knittel.
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* You may freely use this program, but: it offered strictly on an AS-IS, AT YOUR OWN
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* RISK basis, there is no warranty of fitness for any purpose, and the rest of the
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* usual yada-yada. Please keep this notice and the copyright in any distributions
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* or modifications.
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*
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* This is not a supported product, but I welcome bug reports and fixes.
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* Mail to simh@ibm1130.org
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*
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* 17-May-02 BLK Pulled out of ibm1130_cpu.c
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*/
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/* ------------------------------------------------------------------------
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* Definitions
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* ------------------------------------------------------------------------ */
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#include <stdarg.h>
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#include <math.h>
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#include "ibm1130_defs.h"
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#include "ibm1130res.h"
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#define UPDATE_BY_TIMER
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#ifdef UPDATE_BY_TIMER
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# define UPDATE_INTERVAL 20 // set to desired number of updates/second
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#else
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# define UPDATE_INTERVAL 5000 // GUI: set to 100000/f where f = desired updates/second of 1130 time
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#endif
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/* ------------------------------------------------------------------------
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* Function declarations
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* ------------------------------------------------------------------------ */
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t_stat console_reset (DEVICE *dptr);
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/* ------------------------------------------------------------------------
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* Console display - on Windows builds (only) this code displays the 1130 console
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* and toggle switches. It really enhances the experience.
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*
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* Currently, when the IPS throttle is nonzero, I update the display after every
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* UPDATE_INTERVAL instructions, plus or minus a random amount to avoid aliased
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* sampling in loops. When UPDATE_INTERVAL is defined as zero, we update every
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* instruction no matter what the throttle. This makes the simulator too slow
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* but it's cool and helpful during development.
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* ------------------------------------------------------------------------ */
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#define UNIT_V_DISPLAY (UNIT_V_UF + 0)
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#define UNIT_DISPLAY (1u << UNIT_V_DISPLAY)
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MTAB console_mod[] = {
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{ UNIT_DISPLAY, 0, "off", "OFF", NULL },
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{ UNIT_DISPLAY, UNIT_DISPLAY, "on", "ON", NULL },
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{ 0 }
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};
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UNIT console_unit = {UDATA (NULL, UNIT_DISABLE|UNIT_DISPLAY, 0) };
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DEVICE console_dev = {
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"GUI", &console_unit, NULL, console_mod,
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1, 16, 16, 1, 16, 16,
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NULL, NULL, console_reset,
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NULL, NULL, NULL
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};
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// reset for the "console" display device
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extern char *read_line (char *cptr, int size, FILE *stream);
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extern FILE *sim_log;
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#ifndef GUI_SUPPORT
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void update_gui (int force) {} /* stubs for non-GUI builds */
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void forms_check (int set) {}
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void print_check (int set) {}
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void keyboard_select (int select) {}
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void keyboard_selected (int select) {}
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void disk_ready (int ready) {}
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void disk_unlocked (int unlocked) {}
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void gui_run (int running) {}
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static void init_console_window (void) {}
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static void destroy_console_window (void) {}
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t_stat console_reset (DEVICE *dptr) {return SCPE_OK;}
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void stuff_cmd (char *cmd) {}
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char *read_cmdline (char *ptr, int size, FILE *stream) {return read_line(ptr, size, stream);}
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void remark_cmd (char *remark) {printf("%s\n", remark); if (sim_log) fprintf(sim_log, "%s\n", remark);}
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#else
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t_stat console_reset (DEVICE *dptr)
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{
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if (! sim_gui) {
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SETBIT(console_unit.flags, UNIT_DIS); // disable the GUI
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CLRBIT(console_unit.flags, UNIT_DISPLAY); // turn the GUI off
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}
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update_gui(FALSE);
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return SCPE_OK;
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}
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/* scp_panic - report fatal internal programming error */
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void scp_panic (char *msg)
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{
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fprintf(stderr, "%s\n", msg);
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exit(1);
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}
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#ifdef WIN32
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/* only WIN32 is defined right now */
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#include <windows.h>
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#define BUTTON_WIDTH 90
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#define BUTTON_HEIGHT 50
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#define IDC_KEYBOARD_SELECT 0
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#define IDC_DISK_UNLOCK 1
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#define IDC_RUN 2
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#define IDC_PARITY_CHECK 3
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#define IDC_UNUSED 4
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#define IDC_FILE_READY 5
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#define IDC_FORMS_CHECK 6
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#define IDC_POWER_ON 7
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#define IDC_POWER 8
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#define IDC_PROGRAM_START 9
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#define IDC_PROGRAM_STOP 10
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#define IDC_LOAD_IAR 11
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#define IDC_KEYBOARD 12
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#define IDC_IMM_STOP 13
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#define IDC_RESET 14
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#define IDC_PROGRAM_LOAD 15
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#define LAMPTIME 500 // 500 msec delay on updating
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#define FLASH_TIMER_ID 1
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#define UPDATE_TIMER_ID 2
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static BOOL class_defined = FALSE;
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static HWND hConsoleWnd = NULL;
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static HBITMAP hBitmap = NULL;
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static HFONT hFont = NULL;
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static HFONT hBtnFont = NULL;
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static HBRUSH hbLampOut = NULL;
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static HBRUSH hbWhite = NULL;
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static HBRUSH hbBlack = NULL;
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static HBRUSH hbGray = NULL;
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static HPEN hSwitchPen = NULL;
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static HPEN hWhitePen = NULL;
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static HPEN hBlackPen = NULL;
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static HPEN hLtGreyPen = NULL;
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static HPEN hGreyPen = NULL;
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static HPEN hDkGreyPen = NULL;
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static int hUpdateTimer = 0;
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static int hFlashTimer = 0;
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static HCURSOR hcArrow = NULL;
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static HCURSOR hcHand = NULL;
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static HINSTANCE hInstance;
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static HDC hCDC = NULL;
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static char szConsoleClassName[] = "1130CONSOLE";
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static DWORD PumpID = 0;
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static HANDLE hPump = INVALID_HANDLE_VALUE;
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static int bmwid, bmht;
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static struct tag_btn {
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int x, y;
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char *txt;
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BOOL pushable, state;
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COLORREF clr;
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HBRUSH hbrLit, hbrDark;
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HWND hBtn;
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} btn[] = {
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0, 0, "KEYBOARD\nSELECT", FALSE, FALSE, RGB(255,255,180), NULL, NULL, NULL,
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0, 1, "DISK\nUNLOCK", FALSE, TRUE, RGB(255,255,180), NULL, NULL, NULL,
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0, 2, "RUN", FALSE, FALSE, RGB(0,255,0), NULL, NULL, NULL,
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0, 3, "PARITY\nCHECK", FALSE, FALSE, RGB(255,0,0), NULL, NULL, NULL,
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1, 0, "", FALSE, FALSE, RGB(255,255,180), NULL, NULL, NULL,
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1, 1, "FILE\nREADY", FALSE, FALSE, RGB(0,255,0), NULL, NULL, NULL,
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1, 2, "FORMS\nCHECK", FALSE, FALSE, RGB(255,255,0), NULL, NULL, NULL,
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1, 3, "POWER\nON", FALSE, TRUE, RGB(255,255,180), NULL, NULL, NULL,
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2, 0, "POWER", TRUE, FALSE, RGB(255,255,180), NULL, NULL, NULL,
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2, 1, "PROGRAM\nSTART", TRUE, FALSE, RGB(0,255,0), NULL, NULL, NULL,
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2, 2, "PROGRAM\nSTOP", TRUE, FALSE, RGB(255,0,0), NULL, NULL, NULL,
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2, 3, "LOAD\nIAR", TRUE, FALSE, RGB(0,0,255), NULL, NULL, NULL,
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3, 0, "KEYBOARD", TRUE, FALSE, RGB(255,255,180), NULL, NULL, NULL,
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3, 1, "IMM\nSTOP", TRUE, FALSE, RGB(255,0,0), NULL, NULL, NULL,
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3, 2, "CHECK\nRESET", TRUE, FALSE, RGB(0,0,255), NULL, NULL, NULL,
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3, 3, "PROGRAM\nLOAD", TRUE, FALSE, RGB(0,0,255), NULL, NULL, NULL,
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};
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#define NBUTTONS (sizeof(btn) / sizeof(btn[0]))
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static void init_console_window (void);
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static void destroy_console_window (void);
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LRESULT CALLBACK ConsoleWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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static DWORD WINAPI Pump (LPVOID arg);
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#define NIXOBJECT(hObj) if (hObj != NULL) {DeleteObject(hObj); hObj = NULL;}
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/* ------------------------------------------------------------------------
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* init_console_window - display the 1130 console. Actually just creates a thread
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* to run the Pump routine which does the actual work.
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* ------------------------------------------------------------------------ */
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static void init_console_window (void)
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{
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static BOOL did_atexit = FALSE;
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if (hConsoleWnd != NULL)
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return;
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if (PumpID == 0)
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hPump = CreateThread(NULL, 0, Pump, 0, 0, &PumpID);
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if (! did_atexit) {
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atexit(destroy_console_window);
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did_atexit = TRUE;
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}
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}
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/* ------------------------------------------------------------------------
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* destroy_console_window - delete GDI objects.
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* ------------------------------------------------------------------------ */
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static void destroy_console_window (void)
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{
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int i;
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if (hConsoleWnd != NULL)
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SendMessage(hConsoleWnd, WM_CLOSE, 0, 0); // cross thread call is OK
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if (hPump != INVALID_HANDLE_VALUE) { // this is not the most graceful way to do it
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TerminateThread(hPump, 0);
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hPump = INVALID_HANDLE_VALUE;
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PumpID = 0;
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hConsoleWnd = NULL;
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}
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if (hCDC != NULL) {
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DeleteDC(hCDC);
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hCDC = NULL;
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}
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NIXOBJECT(hBitmap)
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NIXOBJECT(hbLampOut)
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NIXOBJECT(hFont)
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NIXOBJECT(hBtnFont);
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NIXOBJECT(hcHand)
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NIXOBJECT(hSwitchPen)
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NIXOBJECT(hLtGreyPen)
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NIXOBJECT(hGreyPen)
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NIXOBJECT(hDkGreyPen)
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for (i = 0; i < NBUTTONS; i++) {
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NIXOBJECT(btn[i].hbrLit);
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NIXOBJECT(btn[i].hbrDark);
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}
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// if (class_defined) {
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// UnregisterClass(hInstance, szConsoleClassName);
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// class_defined = FALSE;
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// }
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}
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/* ------------------------------------------------------------------------
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* these variables hold the displayed versions of the system registers
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* ------------------------------------------------------------------------ */
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static int shown_iar = 0, shown_sar = 0, shown_sbr = 0, shown_afr = 0, shown_acc = 0, shown_ext = 0;
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static int shown_op = 0, shown_tag = 0, shown_irq = 0, shown_ccc = 0, shown_cnd = 0, shown_wait = 0;
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static int shown_ces = 0, shown_runmode = MODE_RUN;
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static int CND;
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/* ------------------------------------------------------------------------
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* RedrawRegion - mark a region for redrawing without background erase
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* ------------------------------------------------------------------------ */
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static void RedrawRegion (HWND hWnd, int left, int top, int right, int bottom)
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{
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RECT r;
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r.left = left;
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r.top = top;
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r.right = right;
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r.bottom = bottom;
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InvalidateRect(hWnd, &r, FALSE);
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}
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/* ------------------------------------------------------------------------
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* RepaintRegion - mark a region for redrawing with background erase
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* ------------------------------------------------------------------------ */
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static void RepaintRegion (HWND hWnd, int left, int top, int right, int bottom)
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{
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RECT r;
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r.left = left;
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r.top = top;
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r.right = right;
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r.bottom = bottom;
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InvalidateRect(hWnd, &r, TRUE);
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}
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/* ------------------------------------------------------------------------
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* update_gui - sees if anything on the console display has changed, and invalidates
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* the changed regions. Then it calls UpdateWindow to force an immediate repaint. This
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* function (update_gui) should probably not be called every time through the main
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* instruction loop but it should be called at least whenever wait_state or int_req change, and then
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* every so many instructions. It's also called after every simh command so manual changes are
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* reflected instantly.
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* ------------------------------------------------------------------------ */
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void update_gui (BOOL force)
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{
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int i;
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BOOL state;
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static int in_here = FALSE;
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static int32 displayed = 0;
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if ((int32)(console_unit.flags & UNIT_DISPLAY) != displayed) { // setting has changed
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displayed = console_unit.flags & UNIT_DISPLAY;
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if (displayed)
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init_console_window();
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else
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destroy_console_window();
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}
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if (hConsoleWnd == NULL)
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return;
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GUI_BEGIN_CRITICAL_SECTION /* only one thread at a time, please */
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if (in_here) {
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GUI_END_CRITICAL_SECTION
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return;
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}
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in_here = TRUE;
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GUI_END_CRITICAL_SECTION
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CND = 0; /* combine carry and V as two bits */
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if (C)
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CND |= 2;
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if (V)
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CND |= 1;
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int_lamps |= int_req;
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if (ipl >= 0)
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int_lamps |= (0x20 >> ipl);
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if (RUNMODE == MODE_LOAD)
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SBR = CES; /* in load mode, SBR follows the console switches */
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if (IAR != shown_iar)
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{shown_iar = IAR; RedrawRegion(hConsoleWnd, 75, 8, 364, 32);} /* lamps: don't bother erasing bkgnd */
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if (SAR != shown_sar)
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{shown_sar = SAR; RedrawRegion(hConsoleWnd, 75, 42, 364, 65);}
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if (ACC != shown_acc)
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{shown_acc = ACC; RedrawRegion(hConsoleWnd, 75, 141, 364, 164);}
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if (EXT != shown_ext)
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{shown_ext = EXT; RedrawRegion(hConsoleWnd, 75, 174, 364, 197);}
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if (SBR != shown_sbr)
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{shown_sbr = SBR; RedrawRegion(hConsoleWnd, 75, 77, 364, 97);}
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if (OP != shown_op)
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{shown_op = OP; RedrawRegion(hConsoleWnd, 501, 8, 595, 32);}
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if (TAG != shown_tag)
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{shown_tag = TAG; RedrawRegion(hConsoleWnd, 501, 77, 595, 97);}
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if (int_lamps != shown_irq)
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{shown_irq = int_lamps; RedrawRegion(hConsoleWnd, 501, 108, 595, 130);}
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if (CCC != shown_ccc)
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{shown_ccc = CCC; RedrawRegion(hConsoleWnd, 501, 141, 595, 164);}
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if (CND != shown_cnd)
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{shown_cnd = CND; RedrawRegion(hConsoleWnd, 501, 174, 595, 197);}
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if ((wait_state|wait_lamp) != shown_wait)
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{shown_wait= (wait_state|wait_lamp); RedrawRegion(hConsoleWnd, 380, 77, 414, 97);}
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if (CES != shown_ces)
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{shown_ces = CES; RepaintRegion(hConsoleWnd, 115, 230, 478, 275);} /* console entry sw: do erase bkgnd */
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if (RUNMODE != shown_runmode)
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{shown_runmode = RUNMODE;RepaintRegion(hConsoleWnd, 270, 359, 330, 418);}
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int_lamps = 0;
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// this loop works with lamp buttons that are calculated on-the-fly only
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for (i = 0; i < NBUTTONS; i++) {
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if (btn[i].pushable)
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continue;
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switch (i) {
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case IDC_RUN:
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state = hFlashTimer || (running && ! wait_state);
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break;
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// this button is always off
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// case IDC_PARITY_CHECK:
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// these buttons are enabled/disabled directly
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// case IDC_POWER_ON:
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// case IDC_FILE_READY:
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// case IDC_FORMS_CHECK:
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// case IDC_KEYBOARD_SELECT:
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// case IDC_DISK_UNLOCK:
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default:
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continue;
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}
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if (state != btn[i].state) { // state has changed
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EnableWindow(btn[i].hBtn, state);
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btn[i].state = state;
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}
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}
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in_here = FALSE;
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}
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WNDPROC oldButtonProc = NULL;
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|
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/* ------------------------------------------------------------------------
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* ------------------------------------------------------------------------ */
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|
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LRESULT CALLBACK ButtonProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
|
|
int i;
|
|
|
|
i = GetWindowLong(hWnd, GWL_ID);
|
|
|
|
if (! btn[i].pushable) {
|
|
if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP || uMsg == WM_LBUTTONDBLCLK)
|
|
return 0;
|
|
|
|
if (uMsg == WM_CHAR)
|
|
if ((TCHAR) wParam == ' ')
|
|
return 0;
|
|
}
|
|
|
|
return CallWindowProc(oldButtonProc, hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
static int occurs (char *txt, char ch)
|
|
{
|
|
int count = 0;
|
|
|
|
while (*txt)
|
|
if (*txt++ == ch)
|
|
count++;
|
|
|
|
return count;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
// turns out to get properly colored buttons you have to paint them yourself. Sheesh.
|
|
// On the plus side, this lets do a better job of aligning the button text than
|
|
// the button would by itself.
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
void PaintButton (LPDRAWITEMSTRUCT dis)
|
|
{
|
|
int i = dis->CtlID, nc, nlines, x, y, dy;
|
|
BOOL down = dis->itemState & ODS_SELECTED;
|
|
HPEN hOldPen;
|
|
HFONT hOldFont;
|
|
UINT oldAlign;
|
|
COLORREF oldBk;
|
|
char *txt, *tstart;
|
|
|
|
if (! BETWEEN(i, 0, NBUTTONS-1))
|
|
return;
|
|
|
|
FillRect(dis->hDC, &dis->rcItem, ((btn[i].pushable || power) && IsWindowEnabled(btn[i].hBtn)) ? btn[i].hbrLit : btn[i].hbrDark);
|
|
|
|
if (! btn[i].pushable) {
|
|
hOldPen = SelectObject(dis->hDC, hBlackPen);
|
|
MoveToEx(dis->hDC, dis->rcItem.left, dis->rcItem.top, NULL);
|
|
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.top);
|
|
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.bottom-1);
|
|
LineTo(dis->hDC, dis->rcItem.left, dis->rcItem.bottom-1);
|
|
LineTo(dis->hDC, dis->rcItem.left, dis->rcItem.top);
|
|
}
|
|
else if (down) {
|
|
// do the three-D thing
|
|
hOldPen = SelectObject(dis->hDC, hDkGreyPen);
|
|
MoveToEx(dis->hDC, dis->rcItem.left, dis->rcItem.bottom-2, NULL);
|
|
LineTo(dis->hDC, dis->rcItem.left, dis->rcItem.top);
|
|
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.top);
|
|
|
|
SelectObject(dis->hDC, hWhitePen);
|
|
MoveToEx(dis->hDC, dis->rcItem.left, dis->rcItem.bottom-1, NULL);
|
|
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.bottom-1);
|
|
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.top);
|
|
|
|
SelectObject(dis->hDC, hGreyPen);
|
|
MoveToEx(dis->hDC, dis->rcItem.left+1, dis->rcItem.bottom-3, NULL);
|
|
LineTo(dis->hDC, dis->rcItem.left+1, dis->rcItem.top+1);
|
|
LineTo(dis->hDC, dis->rcItem.right-3, dis->rcItem.top+1);
|
|
}
|
|
else {
|
|
hOldPen = SelectObject(dis->hDC, hWhitePen);
|
|
MoveToEx(dis->hDC, dis->rcItem.left, dis->rcItem.bottom-2, NULL);
|
|
LineTo(dis->hDC, dis->rcItem.left, dis->rcItem.top);
|
|
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.top);
|
|
|
|
SelectObject(dis->hDC, hDkGreyPen);
|
|
MoveToEx(dis->hDC, dis->rcItem.left, dis->rcItem.bottom-1, NULL);
|
|
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.bottom-1);
|
|
LineTo(dis->hDC, dis->rcItem.right-1, dis->rcItem.top);
|
|
|
|
SelectObject(dis->hDC, hGreyPen);
|
|
MoveToEx(dis->hDC, dis->rcItem.left+1, dis->rcItem.bottom-2, NULL);
|
|
LineTo(dis->hDC, dis->rcItem.right-2, dis->rcItem.bottom-2);
|
|
LineTo(dis->hDC, dis->rcItem.right-2, dis->rcItem.top+1);
|
|
}
|
|
|
|
SelectObject(dis->hDC, hOldPen);
|
|
|
|
hOldFont = SelectObject(dis->hDC, hBtnFont);
|
|
oldAlign = SetTextAlign(dis->hDC, TA_CENTER|TA_TOP);
|
|
oldBk = SetBkMode(dis->hDC, TRANSPARENT);
|
|
|
|
txt = btn[i].txt;
|
|
nlines = occurs(txt, '\n')+1;
|
|
x = (dis->rcItem.left + dis->rcItem.right) / 2;
|
|
y = (dis->rcItem.top + dis->rcItem.bottom) / 2;
|
|
|
|
dy = 14;
|
|
y = y - (nlines*dy)/2;
|
|
|
|
if (down) {
|
|
x += 1;
|
|
y += 1;
|
|
}
|
|
|
|
for (;;) {
|
|
for (nc = 0, tstart = txt; *txt && *txt != '\n'; txt++, nc++)
|
|
;
|
|
|
|
TextOut(dis->hDC, x, y, tstart, nc);
|
|
|
|
if (*txt == '\0')
|
|
break;
|
|
|
|
txt++;
|
|
y += dy;
|
|
}
|
|
|
|
SetTextAlign(dis->hDC, oldAlign);
|
|
SetBkMode(dis->hDC, oldBk);
|
|
SelectObject(dis->hDC, hOldFont);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
HWND CreateSubclassedButton (HWND hwParent, int i)
|
|
{
|
|
HWND hBtn;
|
|
int x, y;
|
|
int r, g, b;
|
|
|
|
y = bmht - (4*BUTTON_HEIGHT) + BUTTON_HEIGHT * btn[i].y;
|
|
x = (btn[i].x < 2) ? (btn[i].x*BUTTON_WIDTH) : (bmwid - (4-btn[i].x)*BUTTON_WIDTH);
|
|
|
|
if ((hBtn = CreateWindow("BUTTON", btn[i].txt, WS_CHILD|WS_VISIBLE|BS_CENTER|BS_MULTILINE|BS_OWNERDRAW,
|
|
x, y, BUTTON_WIDTH, BUTTON_HEIGHT, hwParent, (HMENU) i, hInstance, NULL)) == NULL)
|
|
return NULL;
|
|
|
|
btn[i].hBtn = hBtn;
|
|
|
|
if (oldButtonProc == NULL)
|
|
oldButtonProc = (WNDPROC) GetWindowLong(hBtn, GWL_WNDPROC);
|
|
|
|
btn[i].hbrLit = CreateSolidBrush(btn[i].clr);
|
|
|
|
if (! btn[i].pushable) {
|
|
r = GetRValue(btn[i].clr) / 4;
|
|
g = GetGValue(btn[i].clr) / 4;
|
|
b = GetBValue(btn[i].clr) / 4;
|
|
|
|
btn[i].hbrDark = CreateSolidBrush(RGB(r,g,b));
|
|
EnableWindow(hBtn, FALSE);
|
|
}
|
|
|
|
SetWindowLong(hBtn, GWL_WNDPROC, (LONG) ButtonProc);
|
|
return hBtn;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
* Pump - thread that takes care of the console window. It has to be a separate thread so that it gets
|
|
* execution time even when the simulator is compute-bound or IO-blocked. This routine creates the window
|
|
* and runs a standard Windows message pump. The window function does the actual display work.
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
static DWORD WINAPI Pump (LPVOID arg)
|
|
{
|
|
MSG msg;
|
|
int wx, wy, i;
|
|
RECT r, ra;
|
|
BITMAP bm;
|
|
WNDCLASS cd;
|
|
HDC hDC;
|
|
HWND hActWnd;
|
|
|
|
hActWnd = GetForegroundWindow();
|
|
|
|
if (! class_defined) { /* register Window class */
|
|
hInstance = GetModuleHandle(NULL);
|
|
|
|
memset(&cd, 0, sizeof(cd));
|
|
cd.style = CS_NOCLOSE;
|
|
cd.lpfnWndProc = ConsoleWndProc;
|
|
cd.cbClsExtra = 0;
|
|
cd.cbWndExtra = 0;
|
|
cd.hInstance = hInstance;
|
|
cd.hIcon = NULL;
|
|
cd.hCursor = hcArrow;
|
|
cd.hbrBackground = NULL;
|
|
cd.lpszMenuName = NULL;
|
|
cd.lpszClassName = szConsoleClassName;
|
|
|
|
if (! RegisterClass(&cd)) {
|
|
PumpID = 0;
|
|
return 0;
|
|
}
|
|
|
|
class_defined = TRUE;
|
|
}
|
|
|
|
hbWhite = GetStockObject(WHITE_BRUSH); /* create or fetch useful GDI objects */
|
|
hbBlack = GetStockObject(BLACK_BRUSH); /* create or fetch useful GDI objects */
|
|
hbGray = GetStockObject(GRAY_BRUSH);
|
|
hSwitchPen = CreatePen(PS_SOLID, 5, RGB(255,255,255));
|
|
|
|
hWhitePen = GetStockObject(WHITE_PEN);
|
|
hBlackPen = GetStockObject(BLACK_PEN);
|
|
hLtGreyPen = CreatePen(PS_SOLID, 1, RGB(190,190,190));
|
|
hGreyPen = CreatePen(PS_SOLID, 1, RGB(128,128,128));
|
|
hDkGreyPen = CreatePen(PS_SOLID, 1, RGB(64,64,64));
|
|
|
|
hcArrow = LoadCursor(NULL, IDC_ARROW);
|
|
hcHand = LoadCursor(hInstance, MAKEINTRESOURCE(IDC_HAND));
|
|
|
|
if (hBitmap == NULL)
|
|
hBitmap = LoadBitmap(hInstance, MAKEINTRESOURCE(IDB_CONSOLE));
|
|
if (hbLampOut == NULL)
|
|
hbLampOut = CreateSolidBrush(RGB(50,50,50));
|
|
if (hFont == NULL)
|
|
hFont = CreateFont(-10, 0, 0, 0, FW_NORMAL, 0, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, FIXED_PITCH, FF_SWISS, "Arial");
|
|
if (hBtnFont == NULL)
|
|
hBtnFont = CreateFont(-12, 0, 0, 0, FW_NORMAL, 0, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, FIXED_PITCH, FF_SWISS, "Arial");
|
|
|
|
if (hConsoleWnd == NULL) { /* create window */
|
|
if ((hConsoleWnd = CreateWindow(szConsoleClassName, "IBM 1130", WS_OVERLAPPED, 0, 0, 200, 200, NULL, NULL, hInstance, NULL)) == NULL) {
|
|
PumpID = 0;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
GetObject(hBitmap, sizeof(bm), &bm); /* get bitmap size */
|
|
bmwid = bm.bmWidth;
|
|
bmht = bm.bmHeight;
|
|
|
|
for (i = 0; i < NBUTTONS; i++) {
|
|
CreateSubclassedButton(hConsoleWnd, i);
|
|
|
|
if (! btn[i].pushable)
|
|
EnableWindow(btn[i].hBtn, btn[i].state);
|
|
}
|
|
|
|
GetWindowRect(hConsoleWnd, &r); /* get window size as created */
|
|
wx = r.right - r.left + 1;
|
|
wy = r.bottom - r.top + 1;
|
|
|
|
if (hCDC == NULL) { /* get a memory DC and select the bitmap into ti */
|
|
hDC = GetDC(hConsoleWnd);
|
|
hCDC = CreateCompatibleDC(hDC);
|
|
SelectObject(hCDC, hBitmap);
|
|
ReleaseDC(hConsoleWnd, hDC);
|
|
}
|
|
|
|
GetClientRect(hConsoleWnd, &r);
|
|
wx = (wx - r.right - 1) + bmwid; /* compute new desired size based on how client area came out */
|
|
wy = (wy - r.bottom - 1) + bmht;
|
|
MoveWindow(hConsoleWnd, 0, 0, wx, wy, FALSE); /* resize window */
|
|
|
|
ShowWindow(hConsoleWnd, SW_SHOWNOACTIVATE); /* display it */
|
|
UpdateWindow(hConsoleWnd);
|
|
|
|
if (hActWnd != NULL) { /* bring console (sim) window back to top */
|
|
GetWindowRect(hConsoleWnd, &r);
|
|
ShowWindow(hActWnd, SW_NORMAL); /* and move it just below the display window */
|
|
SetWindowPos(hActWnd, HWND_TOP, 0, r.bottom, 0, 0, SWP_NOSIZE);
|
|
GetWindowRect(hActWnd, &ra);
|
|
if (ra.bottom >= GetSystemMetrics(SM_CYSCREEN)) { /* resize if it goes of bottom of screen */
|
|
ra.bottom = GetSystemMetrics(SM_CYSCREEN) - 1;
|
|
SetWindowPos(hActWnd, 0, 0, 0, ra.right-ra.left+1, ra.bottom-ra.top+1, SWP_NOZORDER|SWP_NOMOVE);
|
|
}
|
|
}
|
|
|
|
if (running) /* if simulator is already running, start update timer */
|
|
gui_run(TRUE);
|
|
|
|
while (GetMessage(&msg, hConsoleWnd, 0, 0)) { /* message pump - this basically loops forevermore */
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
if (hConsoleWnd != NULL) {
|
|
DestroyWindow(hConsoleWnd); /* but if a quit message got posted, clean up */
|
|
hConsoleWnd = NULL;
|
|
}
|
|
|
|
PumpID = 0;
|
|
return 0;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
* DrawBits - starting at position (x,y), draw lamps for nbits bits of word 'bits', looking only at masked bits
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
static void DrawBits (HDC hDC, int x, int y, int bits, int nbits, int mask, char *syms)
|
|
{
|
|
int i, b = 0x0001 << (nbits-1);
|
|
|
|
for (i = 0; i < nbits; i++, b >>= 1) {
|
|
if (mask & b) { /* select white or black lettering then write 2 chars */
|
|
SetTextColor(hDC, (b & bits && power) ? RGB(255,255,255) : RGB(0,0,0));
|
|
TextOut(hDC, x, y, syms, 2);
|
|
}
|
|
syms += 2; /* go to next symbol pair */
|
|
|
|
if (i < 10)
|
|
x += 15; /* step between lamps */
|
|
else
|
|
x += 19;
|
|
|
|
if (x < 500) {
|
|
if (b & 0x1110)
|
|
x += 10; /* step over nibble divisions on left side */
|
|
else if (b & 0x0001)
|
|
x += 9;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
* DrawToggles - display the console sense switches
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
static void DrawToggles (HDC hDC, int bits)
|
|
{
|
|
int b, x;
|
|
|
|
for (b = 0x8000, x = 122; b != 0; b >>= 1) {
|
|
if (shown_ces & b) { /* up */
|
|
SelectObject(hDC, hbWhite);
|
|
Rectangle(hDC, x, 232, x+9, 240);
|
|
SelectObject(hDC, hbGray);
|
|
Rectangle(hDC, x, 239, x+9, 255);
|
|
}
|
|
else { /* down */
|
|
SelectObject(hDC, hbWhite);
|
|
Rectangle(hDC, x, 263, x+9, 271);
|
|
SelectObject(hDC, hbGray);
|
|
Rectangle(hDC, x, 248, x+9, 264);
|
|
}
|
|
|
|
x += (b & 0x1111) ? 31 : 21;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
* DrawRunmode - draw the run mode rotary switch's little tip
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
void DrawRunmode (HDC hDC, int mode)
|
|
{
|
|
double angle = (mode*45. + 90.) * 3.1415926 / 180.; /* convert mode position to angle in radians */
|
|
double ca, sa; /* sine and cosine */
|
|
int x0, y0, x1, y1;
|
|
HPEN hOldPen;
|
|
|
|
ca = cos(angle);
|
|
sa = sin(angle);
|
|
|
|
x0 = 301 + (int) (20.*ca + 0.5); /* inner radius */
|
|
y0 = 389 - (int) (20.*sa + 0.5);
|
|
x1 = 301 + (int) (25.*ca + 0.5); /* outer radius */
|
|
y1 = 389 - (int) (25.*sa + 0.5);
|
|
|
|
hOldPen = SelectObject(hDC, hSwitchPen);
|
|
|
|
MoveToEx(hDC, x0, y0, NULL);
|
|
LineTo(hDC, x1, y1);
|
|
|
|
SelectObject(hDC, hOldPen);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
* HandleClick - handle mouse clicks on the console window. Now we just
|
|
* look at the console sense switches. Actual says this is a real click, rather
|
|
* than a mouse-region test. Return value TRUE means the cursor is over a hotspot.
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
static BOOL HandleClick (HWND hWnd, int xh, int yh, BOOL actual)
|
|
{
|
|
int b, x, r, ang, i;
|
|
|
|
for (b = 0x8000, x = 122; b != 0; b >>= 1) {
|
|
if (BETWEEN(xh, x-3, x+8+3) && BETWEEN(yh, 230, 275)) {
|
|
if (actual) {
|
|
CES ^= b; /* a hit. Invert the bit and redisplay */
|
|
update_gui(TRUE);
|
|
}
|
|
return TRUE;
|
|
}
|
|
x += (b & 0x1111) ? 31 : 21;
|
|
}
|
|
|
|
if (BETWEEN(xh, 245, 355) && BETWEEN(yh, 345, 425)) { /* hit near rotary switch */
|
|
ang = (int) (atan2(301.-xh, 389.-yh)*180./3.1415926); /* this does implicit 90 deg rotation by the way */
|
|
r = (int) sqrt((xh-301)*(xh-301)+(yh-389)*(yh-389));
|
|
if (r > 12) {
|
|
for (i = MODE_LOAD; i <= MODE_INT_RUN; i++) {
|
|
if (BETWEEN(ang, i*45-12, i*45+12)) {
|
|
if (actual) {
|
|
RUNMODE = i;
|
|
update_gui(TRUE);
|
|
}
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
* DrawConsole - refresh the console display. (This routine could be sped up by intersecting
|
|
* the various components' bounding rectangles with the repaint rectangle. The bounding rects
|
|
* could be put into an array and used both here and in the refresh routine).
|
|
*
|
|
* RedrawRegion -> force repaint w/o background redraw. used for lamps which are drawn in the same place in either state
|
|
* RepaintRegion-> repaint with background redraw. Used for toggles which change position.
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
static void DrawConsole (HDC hDC)
|
|
{
|
|
static char digits[] = " 0 1 2 3 4 5 6 7 8 9101112131415";
|
|
static char cccs[] = "3216 8 4 2 1";
|
|
static char cnds[] = " C V";
|
|
static char waits[] = " W";
|
|
HFONT hOldFont, hOldBrush;
|
|
|
|
hOldFont = SelectObject(hDC, hFont); /* use that tiny font */
|
|
hOldBrush = SelectObject(hDC, hbWhite);
|
|
|
|
SetBkMode(hDC, TRANSPARENT); /* overlay letters w/o changing background */
|
|
|
|
DrawBits(hDC, 76, 15, shown_iar, 16, 0x3FFF, digits);
|
|
DrawBits(hDC, 76, 48, shown_sar, 16, 0x3FFF, digits);
|
|
DrawBits(hDC, 76, 81, shown_sbr, 16, 0xFFFF, digits);
|
|
DrawBits(hDC, 76, 147, shown_acc, 16, 0xFFFF, digits);
|
|
DrawBits(hDC, 76, 180, shown_ext, 16, 0xFFFF, digits);
|
|
|
|
DrawBits(hDC, 506, 15, shown_op, 5, 0x001F, digits);
|
|
DrawBits(hDC, 506, 81, shown_tag, 4, 0x0007, digits);
|
|
DrawBits(hDC, 506, 114, shown_irq, 6, 0x003F, digits);
|
|
DrawBits(hDC, 506, 147, shown_ccc, 6, 0x003F, cccs);
|
|
DrawBits(hDC, 506, 180, shown_cnd, 2, 0x0003, cnds);
|
|
|
|
DrawBits(hDC, 390, 81, shown_wait?1:0,1, 0x0001, waits);
|
|
|
|
DrawToggles(hDC, shown_ces);
|
|
|
|
DrawRunmode(hDC, shown_runmode);
|
|
|
|
SelectObject(hDC, hOldFont);
|
|
SelectObject(hDC, hOldBrush);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
* Handles button presses. Remember that this occurs in the context of
|
|
* the Pump thread, not the simulator thread.
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
void flash_run (void)
|
|
{
|
|
EnableWindow(btn[IDC_RUN].hBtn, TRUE); // enable the run lamp
|
|
|
|
if (hFlashTimer != 0)
|
|
KillTimer(hConsoleWnd, FLASH_TIMER_ID); // (re)schedule lamp update
|
|
|
|
hFlashTimer = SetTimer(hConsoleWnd, FLASH_TIMER_ID, LAMPTIME, NULL);
|
|
}
|
|
|
|
void gui_run (int running)
|
|
{
|
|
if (running && hUpdateTimer == 0 && hConsoleWnd != NULL) {
|
|
hUpdateTimer = SetTimer(hConsoleWnd, UPDATE_TIMER_ID, 1000/UPDATE_INTERVAL, NULL);
|
|
}
|
|
else if (hUpdateTimer != 0 && ! running) {
|
|
KillTimer(hConsoleWnd, UPDATE_TIMER_ID);
|
|
hUpdateTimer = 0;
|
|
}
|
|
flash_run(); /* keep run lamp active for a while after we stop running */
|
|
}
|
|
|
|
void HandleCommand (HWND hWnd, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
int i;
|
|
|
|
switch (wParam) {
|
|
case IDC_POWER: /* toggle system power */
|
|
power = ! power;
|
|
reset_all(0);
|
|
if (running && ! power) { /* turning off */
|
|
reason = STOP_POWER_OFF;
|
|
// this prevents message pump from running, which unfortunately locks up
|
|
// the emulator thread when it calls gui_run(FALSE) which calls EnableWindow on the Run lamp
|
|
// while (running)
|
|
// Sleep(10); /* wait for execution thread to exit */
|
|
}
|
|
|
|
btn[IDC_POWER_ON].state = power;
|
|
EnableWindow(btn[IDC_POWER_ON].hBtn, power);
|
|
|
|
for (i = 0; i < NBUTTONS; i++) /* repaint all of the lamps */
|
|
if (! btn[i].pushable)
|
|
InvalidateRect(btn[i].hBtn, NULL, TRUE);
|
|
|
|
break;
|
|
|
|
case IDC_PROGRAM_START: /* begin execution */
|
|
if (! running) {
|
|
switch (RUNMODE) {
|
|
case MODE_INT_RUN:
|
|
case MODE_RUN:
|
|
case MODE_SI:
|
|
stuff_cmd("go");
|
|
break;
|
|
|
|
case MODE_DISP: /* display core and advance IAR */
|
|
ReadW(IAR);
|
|
IAR = IAR+1;
|
|
flash_run(); /* illuminate run lamp for .5 sec */
|
|
break;
|
|
|
|
case MODE_LOAD: /* store to core and advance IAR */
|
|
WriteW(IAR, CES);
|
|
IAR = IAR+1;
|
|
flash_run();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case IDC_PROGRAM_STOP:
|
|
if (running) { /* potential race condition here */
|
|
GUI_BEGIN_CRITICAL_SECTION
|
|
SETBIT(cpu_dsw, CPU_DSW_PROGRAM_STOP);
|
|
SETBIT(ILSW[5], ILSW_5_PROGRAM_STOP);
|
|
int_req |= INT_REQ_5;
|
|
GUI_END_CRITICAL_SECTION
|
|
}
|
|
break;
|
|
|
|
case IDC_LOAD_IAR:
|
|
if (! running) {
|
|
IAR = CES & 0x3FFF; /* set IAR from console entry switches */
|
|
}
|
|
break;
|
|
|
|
case IDC_KEYBOARD: /* toggle between console/keyboard mode */
|
|
break;
|
|
|
|
case IDC_IMM_STOP:
|
|
if (running) {
|
|
reason = STOP_WAIT; /* terminate execution without setting wait_mode */
|
|
|
|
// this prevents message pump from running, which unfortunately locks up
|
|
// the emulator thread when it calls gui_run(FALSE) which calls EnableWindow on the Run lamp
|
|
// while (running)
|
|
// Sleep(10); /* wait for execution thread to exit */
|
|
}
|
|
break;
|
|
|
|
case IDC_RESET:
|
|
if (! running) { /* check-reset is disabled while running */
|
|
reset_all(0);
|
|
forms_check(0); /* clear forms-check status */
|
|
print_check(0);
|
|
}
|
|
break;
|
|
|
|
case IDC_PROGRAM_LOAD:
|
|
if (! running) { /* if card reader is attached to a file, do cold start read of one card */
|
|
IAR = 0; /* reset IAR */
|
|
// stuff_cmd("boot cr");
|
|
if (cr_boot(0, NULL) != SCPE_OK) /* load boot card */
|
|
remark_cmd("IPL failed");
|
|
}
|
|
break;
|
|
}
|
|
|
|
update_gui(FALSE);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------
|
|
* ConsoleWndProc - window process for the console display
|
|
* ------------------------------------------------------------------------ */
|
|
|
|
LRESULT CALLBACK ConsoleWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
HDC hDC;
|
|
PAINTSTRUCT ps;
|
|
POINT p;
|
|
RECT clip, xsect, rbmp;
|
|
int i;
|
|
|
|
switch (uMsg) {
|
|
case WM_CLOSE:
|
|
DestroyWindow(hWnd);
|
|
break;
|
|
|
|
case WM_DESTROY:
|
|
gui_run(FALSE);
|
|
hConsoleWnd = NULL;
|
|
break;
|
|
|
|
case WM_ERASEBKGND:
|
|
hDC = (HDC) wParam;
|
|
GetClipBox(hDC, &clip);
|
|
SetRect(&rbmp, 0, 0, bmwid, bmht);
|
|
if (IntersectRect(&xsect, &clip, &rbmp))
|
|
BitBlt(hDC, xsect.left, xsect.top, xsect.right-xsect.left+1, xsect.bottom-xsect.top+1, hCDC, xsect.left, xsect.top, SRCCOPY);
|
|
// rbmp.top = rbmp.bottom;
|
|
// rbmp.bottom += 200;
|
|
// if (IntersectRect(&xsect, &clip, &rbmp))
|
|
// FillRect(hDC, &xsect, hbBlack);
|
|
return TRUE; /* let Paint do this so we know what the update region is (ps.rcPaint) */
|
|
|
|
case WM_PAINT:
|
|
hDC = BeginPaint(hWnd, &ps);
|
|
DrawConsole(hDC);
|
|
EndPaint(hWnd, &ps);
|
|
break;
|
|
|
|
case WM_COMMAND: /* button click */
|
|
HandleCommand(hWnd, wParam, lParam);
|
|
break;
|
|
|
|
case WM_DRAWITEM:
|
|
PaintButton((LPDRAWITEMSTRUCT) lParam);
|
|
break;
|
|
|
|
case WM_SETCURSOR:
|
|
GetCursorPos(&p);
|
|
ScreenToClient(hWnd, &p);
|
|
SetCursor(HandleClick(hWnd, p.x, p.y, FALSE) ? hcHand : hcArrow);
|
|
return TRUE;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
HandleClick(hWnd, LOWORD(lParam), HIWORD(lParam), TRUE);
|
|
break;
|
|
|
|
case WM_CTLCOLORBTN:
|
|
i = GetWindowLong((HWND) lParam, GWL_ID);
|
|
if (BETWEEN(i, 0, NBUTTONS-1))
|
|
return (LRESULT) (power && IsWindowEnabled((HWND) lParam) ? btn[i].hbrLit : btn[i].hbrDark);
|
|
|
|
case WM_TIMER:
|
|
if (wParam == FLASH_TIMER_ID && hFlashTimer != 0) {
|
|
KillTimer(hWnd, FLASH_TIMER_ID);
|
|
hFlashTimer = 0;
|
|
}
|
|
update_gui(FALSE);
|
|
break;
|
|
|
|
default:
|
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
enum {PRINTER_OK = 0, FORMS_CHECK = 1, PRINT_CHECK = 2, BOTH_CHECK = 3} printerstatus = PRINTER_OK;
|
|
|
|
void forms_check (int set)
|
|
{
|
|
COLORREF oldcolor = btn[IDC_FORMS_CHECK].clr;
|
|
|
|
if (set)
|
|
SETBIT(printerstatus, FORMS_CHECK);
|
|
else
|
|
CLRBIT(printerstatus, FORMS_CHECK);
|
|
|
|
btn[IDC_FORMS_CHECK].clr = (printerstatus & PRINT_CHECK) ? RGB(255,0,0) : RGB(255,255,0);
|
|
|
|
btn[IDC_FORMS_CHECK].state = printerstatus;
|
|
|
|
if (btn[IDC_FORMS_CHECK].hBtn != NULL) {
|
|
EnableWindow(btn[IDC_FORMS_CHECK].hBtn, printerstatus);
|
|
|
|
if (btn[IDC_FORMS_CHECK].clr != oldcolor)
|
|
InvalidateRect(btn[IDC_FORMS_CHECK].hBtn, NULL, TRUE); // change color in any case
|
|
}
|
|
}
|
|
|
|
void print_check (int set)
|
|
{
|
|
COLORREF oldcolor = btn[IDC_FORMS_CHECK].clr;
|
|
|
|
if (set)
|
|
SETBIT(printerstatus, PRINT_CHECK);
|
|
else
|
|
CLRBIT(printerstatus, PRINT_CHECK);
|
|
|
|
btn[IDC_FORMS_CHECK].clr = (printerstatus & PRINT_CHECK) ? RGB(255,0,0) : RGB(255,255,0);
|
|
|
|
btn[IDC_FORMS_CHECK].state = printerstatus;
|
|
|
|
if (btn[IDC_FORMS_CHECK].hBtn != NULL) {
|
|
EnableWindow(btn[IDC_FORMS_CHECK].hBtn, printerstatus);
|
|
|
|
if (btn[IDC_FORMS_CHECK].clr != oldcolor)
|
|
InvalidateRect(btn[IDC_FORMS_CHECK].hBtn, NULL, TRUE); // change color in any case
|
|
}
|
|
}
|
|
|
|
void keyboard_selected (int select)
|
|
{
|
|
btn[IDC_KEYBOARD_SELECT].state = select;
|
|
|
|
if (btn[IDC_KEYBOARD_SELECT].hBtn != NULL)
|
|
EnableWindow(btn[IDC_KEYBOARD_SELECT].hBtn, select);
|
|
}
|
|
|
|
void disk_ready (int ready)
|
|
{
|
|
btn[IDC_FILE_READY].state = ready;
|
|
|
|
if (btn[IDC_FILE_READY].hBtn != NULL)
|
|
EnableWindow(btn[IDC_FILE_READY].hBtn, ready);
|
|
}
|
|
|
|
void disk_unlocked (int unlocked)
|
|
{
|
|
btn[IDC_DISK_UNLOCK].state = unlocked;
|
|
|
|
if (btn[IDC_DISK_UNLOCK].hBtn != NULL)
|
|
EnableWindow(btn[IDC_DISK_UNLOCK].hBtn, unlocked);
|
|
}
|
|
|
|
CRITICAL_SECTION critsect;
|
|
|
|
void begin_critical_section (void)
|
|
{
|
|
static BOOL mustinit = TRUE;
|
|
|
|
if (mustinit) {
|
|
InitializeCriticalSection(&critsect);
|
|
mustinit = FALSE;
|
|
}
|
|
|
|
EnterCriticalSection(&critsect);
|
|
}
|
|
|
|
void end_critical_section (void)
|
|
{
|
|
LeaveCriticalSection(&critsect);
|
|
}
|
|
|
|
#ifndef MIN
|
|
# define MIN(a,b) (((a) <= (b)) ? (a) : (b))
|
|
#endif
|
|
|
|
/* win32 - use a separate thread to read command lines so the GUI
|
|
* can insert commands as well */
|
|
|
|
static HANDLE hCmdThread = NULL;
|
|
static DWORD iCmdThreadID = 0;
|
|
static HANDLE hCmdReadEvent = NULL;
|
|
static HANDLE hCmdReadyEvent = NULL;
|
|
static BOOL scp_stuffed = FALSE, scp_reading = FALSE;
|
|
static char cmdbuffer[256];
|
|
|
|
/* CmdThread - separate thread to read commands from stdin upon request */
|
|
|
|
static DWORD WINAPI CmdThread (LPVOID arg)
|
|
{
|
|
for (;;) {
|
|
WaitForSingleObject(hCmdReadEvent, INFINITE); /* wait for request */
|
|
read_line(cmdbuffer, sizeof(cmdbuffer), stdin); /* read one line */
|
|
scp_stuffed = FALSE; /* say how we got it */
|
|
SetEvent(hCmdReadyEvent); /* notify main thread a line is ready */
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
char *read_cmdline (char *ptr, int size, FILE *stream)
|
|
{
|
|
char *cptr;
|
|
|
|
if (hCmdThread == NULL) { /* set up command-reading thread */
|
|
if ((hCmdReadEvent = CreateEvent(NULL, FALSE, FALSE, NULL)) == NULL)
|
|
scp_panic("Can't create command line read event");
|
|
|
|
if ((hCmdReadyEvent = CreateEvent(NULL, FALSE, FALSE, NULL)) == NULL)
|
|
scp_panic("Can't create command line ready event");
|
|
/* start up the command thread */
|
|
if ((hCmdThread = CreateThread(NULL, 0, CmdThread, NULL, 0, &iCmdThreadID)) == NULL)
|
|
scp_panic("Unable to create command line reading thread");
|
|
}
|
|
|
|
scp_reading = TRUE;
|
|
|
|
SetEvent(hCmdReadEvent); /* let read thread get one line */
|
|
WaitForSingleObject(hCmdReadyEvent, INFINITE); /* wait for read thread or GUI to respond */
|
|
|
|
scp_reading = FALSE;
|
|
|
|
strncpy(ptr, cmdbuffer, MIN(size, sizeof(cmdbuffer))); /* copy line to caller's buffer */
|
|
|
|
for (cptr = ptr; isspace(*cptr); cptr++) /* absorb spaces */
|
|
;
|
|
|
|
if (scp_stuffed) { /* stuffed command needs to be echoed */
|
|
printf("%s\n", cptr);
|
|
if (sim_log) fprintf(sim_log, "%s\n", cptr);
|
|
}
|
|
|
|
return cptr;
|
|
}
|
|
|
|
/* stuff_cmd - force a command into the read_cmdline output buffer. Called asynchronously by GUI */
|
|
|
|
void stuff_cmd (char *cmd)
|
|
{
|
|
strcpy(cmdbuffer, cmd); /* save the string */
|
|
scp_stuffed = TRUE; /* note where it came from */
|
|
SetEvent(hCmdReadyEvent); /* notify main thread a line is ready */
|
|
}
|
|
|
|
/* remark_cmd - print a remark from inside a command processor. This routine takes
|
|
* into account the possiblity that the command might have been stuffed, in which
|
|
* case the sim> prompt needs to be reprinted.
|
|
*/
|
|
|
|
void remark_cmd (char *remark)
|
|
{
|
|
printf("%s\n", remark);
|
|
if (sim_log) fprintf(sim_log, "%s\n", remark);
|
|
if (scp_reading) {
|
|
printf("sim> ");
|
|
if (sim_log) fprintf(sim_log, "sim> ");
|
|
}
|
|
}
|
|
|
|
#endif // WIN32 defined
|
|
#endif // GUI_SUPPORT defined
|