Visual Studio Projects: Adopt new windows-build which properly supports floating point C runtime calls for simulators which use libSDL
This commit is contained in:
parent
15736aeec3
commit
558788e04f
1 changed files with 2 additions and 0 deletions
|
@ -93,6 +93,8 @@ if ERRORLEVEL 1 goto _notice2
|
|||
if "%_X_LIBSDL%" == "" goto _done_libsdl
|
||||
if not exist ../../windows-build/libSDL/SDL2-2.0.3/include/SDL.h goto _notice2
|
||||
if not exist "../../windows-build/libSDL/Microsoft DirectX SDK (June 2010)/Lib/x86/dxguid.lib" goto _notice2
|
||||
findstr "/c:__FLTUSED__" ..\..\windows-build\libSDL\SDL2-2.0.3\VisualC\SDL_Static\SDL_VS2008.vcproj >NUL
|
||||
if ERRORLEVEL 1 goto _notice2
|
||||
:_done_libsdl
|
||||
if "%_X_LIBPCRE%" == "" goto _done_libpcre
|
||||
if not exist ../../windows-build/PCRE/include/pcreposix.h goto _notice2
|
||||
|
|
Loading…
Add table
Reference in a new issue